Space Plunder
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RecoilInterface.h
Go to the documentation of this file.
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/Interface.h"
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#include "RecoilInterface.generated.h"
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// This class does not need to be modified.
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UINTERFACE(NotBlueprintable, MinimalAPI)
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class
URecoilInterface
: public UInterface
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{
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GENERATED_BODY()
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};
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class
WEAPONSYSTEM_API
IRecoilInterface
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{
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GENERATED_BODY()
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public
:
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UFUNCTION(BlueprintCallable, Category=
"Recoil"
)
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virtual FTransform GetPivotPoint() = 0;
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UFUNCTION(BlueprintCallable, Category="Recoil")
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virtual FTransform GetRecoilTransform() = 0;
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};
IRecoilInterface
Definition
RecoilInterface.h:17
URecoilInterface
Definition
RecoilInterface.h:12
SpaceAdventure
Plugins
WeaponSystem
Source
WeaponSystem
Public
Interfaces
RecoilInterface.h
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1.10.0