29 virtual void NativeConstruct()
override;
30 virtual bool Initialize()
override;
32 virtual void SetReplayInfo(
const FReplayInfo& Replay);
35 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=
"Replay")
36 FString ReplayName = "Name";
37 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="Replay")
38 FString ReplayFriendlyName = "FriendlyName";
40 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta=(BindWidget))
41 UButton* PlayReplayButton;
42 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta=(BindWidget))
43 UButton* DeleteReplayButton;
44 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta=(BindWidget))
45 UEditableTextBox* ReplayNameTextBox;
46 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta=(BindWidget))
47 UTextBlock* TimestampText;
48 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta=(BindWidget))
49 UTextBlock* LengthText;
50 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta=(BindWidget))
51 UTextBlock* FileSizeText;
55 void OnTextCommitted(const FText& Text, ETextCommit::Type CommitMethod);
59 void OnDeleteClicked();
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13