24 virtual void BeginPlay()
override;
27 int32 PreviousAASetting = 0;
28 int32 PreviousMBSetting = 0;
30 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=
"Replay")
33 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category="Replay")
38 UFUNCTION(BlueprintCallable, Category = "Replay")
39 bool SetCurrentReplayPausedState(const
bool bPause);
41 UFUNCTION(BlueprintCallable, Category = "Replay")
45 UFUNCTION(BlueprintCallable, Category = "Replay")
49 UFUNCTION(BlueprintCallable, Category = "Replay")
50 int32 GetCurrentReplayTotalTimeInSeconds() const;
53 UFUNCTION(BlueprintCallable, Category = "Replay")
54 int32 GetCurrentReplayCurrentTimeInSeconds() const;
57 UFUNCTION(BlueprintCallable, Category = "Replay")
58 void SetCurrentReplayTimeToSeconds(const int32 Seconds) const;
61 UFUNCTION(BlueprintCallable, Category = "Replay")
62 void SetCurrentReplayPlayRate(const
float PlayRate = 1.f) const;
64 UFUNCTION(BlueprintCallable, Category = "Replay")
65 void SetReplayCheckpoint() const;
67 UFUNCTION(BlueprintCallable, Category = "Replay")
68 void OpenReplayMenu();
71 bool bReplayMenuOpen = false;
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13