Space Plunder
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SaveLoad.h
Go to the documentation of this file.
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/Interface.h"
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#include "SaveLoad.generated.h"
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// This class does not need to be modified.
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UINTERFACE()
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class BASEHELPERS_API
USaveLoad
: public UInterface
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{
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GENERATED_BODY()
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};
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class
BASEHELPERS_API
ISaveLoad
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{
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GENERATED_BODY()
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// Add interface functions to this class. This is the class that will be inherited to implement this interface.
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public
:
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virtual
bool
SaveGame
() = 0;
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virtual
bool
LoadGame
() = 0;
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};
ISaveLoad
Definition
SaveLoad.h:20
ISaveLoad::LoadGame
virtual bool LoadGame()=0
ISaveLoad::SaveGame
virtual bool SaveGame()=0
USaveLoad
Definition
SaveLoad.h:12
SpaceAdventure
Plugins
BaseHelpers
Source
BaseHelpers
Public
Interfaces
SaveLoad.h
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1.10.0