Space Plunder
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SaveLoad.h
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1// Fill out your copyright notice in the Description page of Project Settings.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "UObject/Interface.h"
7#include "SaveLoad.generated.h"
8
9// This class does not need to be modified.
10UINTERFACE()
11class BASEHELPERS_API USaveLoad : public UInterface
12{
13 GENERATED_BODY()
14};
15
19class BASEHELPERS_API ISaveLoad
20{
21 GENERATED_BODY()
22
23 // Add interface functions to this class. This is the class that will be inherited to implement this interface.
24public:
25
26 virtual bool SaveGame() = 0;
27 virtual bool LoadGame() = 0;
28
29};
Definition SaveLoad.h:20
virtual bool LoadGame()=0
virtual bool SaveGame()=0
Definition SaveLoad.h:12