Space Plunder
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SpacePlayerState.h
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1// Fill out your copyright notice in the Description page of Project Settings.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "GameFramework/PlayerState.h"
7#include "SpacePlayerState.generated.h"
8
9
10
11UCLASS()
12class SPACEADVENTURE_API ASpacePlayerState : public APlayerState
13{
14 GENERATED_BODY()
15
16public:
17
18
19
20 FString DisplayName;
24
25
26};
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13
Definition SpacePlayerState.h:13
int32 PlayerDeaths
Definition SpacePlayerState.h:22
FString DisplayName
Definition SpacePlayerState.h:20
int32 PlayerAssists
Definition SpacePlayerState.h:23
int32 PlayerKills
Definition SpacePlayerState.h:21