Space Plunder
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SpacePlayerState.h
Go to the documentation of this file.
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/PlayerState.h"
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#include "SpacePlayerState.generated.h"
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UCLASS
()
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class SPACEADVENTURE_API
ASpacePlayerState
: public APlayerState
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{
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GENERATED_BODY()
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public
:
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FString
DisplayName
;
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int32
PlayerKills
;
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int32
PlayerDeaths
;
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int32
PlayerAssists
;
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};
UCLASS
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition
ChatSystemComponent.h:13
ASpacePlayerState
Definition
SpacePlayerState.h:13
ASpacePlayerState::PlayerDeaths
int32 PlayerDeaths
Definition
SpacePlayerState.h:22
ASpacePlayerState::DisplayName
FString DisplayName
Definition
SpacePlayerState.h:20
ASpacePlayerState::PlayerAssists
int32 PlayerAssists
Definition
SpacePlayerState.h:23
ASpacePlayerState::PlayerKills
int32 PlayerKills
Definition
SpacePlayerState.h:21
SpaceAdventure
Source
SpaceAdventure
Public
Player
SpacePlayerState.h
Generated by
1.10.0