22 UFUNCTION(BlueprintCallable, Category=
"Stat")
23 void CreateStats(
const TArray<FSteamStat> StatData);
26 virtual bool Initialize()
override;
28 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget), Category=
"Stat|Widgets")
29 class UPanelWidget* StatsPanel =
nullptr;
32 UPROPERTY(EditDefaultsOnly, Category="Stat|Widgets")
33 TSubclassOf<UUserWidget> StatClass =
nullptr;
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13