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SteamFriendsLib.h
Go to the documentation of this file.
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "Kismet/BlueprintFunctionLibrary.h"
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#include "SteamFriendsLib.generated.h"
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UCLASS
()
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class STATSINTEGRATION_API
USteamFriendsLib
: public UBlueprintFunctionLibrary
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{
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GENERATED_BODY()
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// Get a texture of a valid friends avatar, STEAM ONLY, Returns invalid texture if the subsystem hasn't loaded that size of avatar yet
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// UFUNCTION(BlueprintCallable, Category = "Online|AdvancedFriends|SteamAPI", meta = (ExpandEnumAsExecs = "Result"))
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// static UTexture2D * GetSteamFriendAvatar(const FBPUniqueNetId UniqueNetId, EBlueprintAsyncResultSwitch &Result, SteamAvatarSize AvatarSize = SteamAvatarSize::SteamAvatar_Medium);
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};
UCLASS
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition
ChatSystemComponent.h:13
USteamFriendsLib
Definition
SteamFriendsLib.h:14
SpaceAdventure
Plugins
SteamStats
Source
StatsIntegration
Public
Friends
SteamFriendsLib.h
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