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SyntyData.h
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1// Fill out your copyright notice in the Description page of Project Settings.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "Engine/DataTable.h"
7#include "SyntyData.generated.h"
8
9
10USTRUCT(BlueprintType)
11struct FSyntyMaterial : public FTableRowBase
12{
13 GENERATED_BODY()
14
15 // A unique identifier for this texture (could be used to look up the texture)
16 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Texture Data")
17 FString TextureID = "1A";
18
19 // The actual texture asset reference
20 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Texture Data")
21 UTexture2D* TextureAsset = nullptr;
22
23 // Have 2 DataTables insteadxc
24 // UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Texture Data")
25 // UTexture2D* EmissiveTexture = nullptr;
26
27};
28
29
30
34class SYNTYANIMATIONPACKAGE_API SyntyData
35{
36public:
37};
Definition SyntyData.h:35
Definition SyntyData.h:12