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SyntyData.h
Go to the documentation of this file.
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// Fill out your copyright notice in the Description page of Project Settings.
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#pragma once
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#include "CoreMinimal.h"
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#include "Engine/DataTable.h"
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#include "SyntyData.generated.h"
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USTRUCT(BlueprintType)
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struct
FSyntyMaterial
: public FTableRowBase
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{
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GENERATED_BODY()
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// A unique identifier for this texture (could be used to look up the texture)
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category =
"Texture Data"
)
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FString TextureID = "1A";
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// The actual texture asset reference
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Texture Data")
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UTexture2D* TextureAsset =
nullptr
;
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// Have 2 DataTables insteadxc
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// UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Texture Data")
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// UTexture2D* EmissiveTexture = nullptr;
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};
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class SYNTYANIMATIONPACKAGE_API
SyntyData
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{
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public
:
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};
SyntyData
Definition
SyntyData.h:35
FSyntyMaterial
Definition
SyntyData.h:12
SpaceAdventure
Plugins
SyntyAnimationPackage
Source
SyntyAnimationPackage
Public
Data
SyntyData.h
Generated by
1.10.0