Space Plunder
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WeaponDataAsset.h
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1// Fill out your copyright notice in the Description page of Project Settings.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "Engine/DataAsset.h"
7#include "Engine/DataTable.h"
8#include "WeaponDataAsset.generated.h"
9
10UCLASS()
11class WEAPONSYSTEM_API UWeaponDataAsset : public UDataAsset
12{
13 GENERATED_BODY()
14
15public:
16
17 UPROPERTY(EditAnywhere, Category="Weapon DataTable")
18 UDataTable* WeaponDataTable;
19};
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13
Definition WeaponDataAsset.h:12