Space Plunder
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ACampaignGameMode Member List

This is the complete list of members for ACampaignGameMode, including all inherited members.

ACampaignGameMode()ACampaignGameMode
AddPlayerToTeam(APlayerController *PlayerController)AOnlineGameModeprotectedvirtual
AIPlayerStartsAOnlineGameModeprotected
AISpawnTagAOnlineGameModeprotected
AllAIDeathsAOnlineGameModeprotected
AllDeathsAOnlineGameModeprotected
AllLocalPlayerControllersACampaignGameModeprotected
AllPlayerControllersAOnlineGameModeprotected
AllPlayerDeathsAOnlineGameModeprotected
AOnlineGameMode()AOnlineGameMode
bDebuggingModeAOnlineGameModeprotected
bDisableStartTimersAOnlineGameModeprotected
BeginPlay() overrideACampaignGameModevirtual
bEndMatchConditionAOnlineGameModeprivate
bFriendlyFireOnAOnlineGameModeprotected
bLogMatchStateAOnlineGameModeprotected
bLogMatchTimeAOnlineGameModeprotected
bLogPlayerStartsAOnlineGameModeprotected
bMatchCountUpAOnlineGameModeprotected
bMatchOverAOnlineGameModeprotected
bMatchTimedAOnlineGameModeprotected
bMatchTimeLimitAOnlineGameModeprotected
bRandomSeedGeneratedACampaignGameModeprivate
bTeamSpawnsAOnlineGameModeprotected
bUseRandomSeedACampaignGameModeprotected
DestroyPawn(APawn *Pawn) constAOnlineGameModeprotected
EndMatch() overrideAOnlineGameModeprotectedvirtual
FindBestPlayerStart(TArray< AActor * > Starts) constAOnlineGameModeprivate
FindRandomAIPlayerStart() constAOnlineGameModeprotected
FindRandomPlayerStart() constAOnlineGameModeprotected
FindTeamPlayerStart(const int32 TeamID)AOnlineGameModeprotected
GenericPlayerInitialization(AController *Controller) overrideAOnlineGameModeprotectedvirtual
GetAllAIDeaths()AOnlineGameModeinlineprotected
GetAllPlayerDeaths()AOnlineGameModeinlineprotected
GetAllPlayerStarts()AOnlineGameModeprivate
GetIsMatchOver()AOnlineGameModeinlineprotectedvirtual
GetMultiplayerMatchState() const overrideAOnlineGameModeprotectedvirtual
GetRandomStream() overrideACampaignGameModevirtual
GetTotalNumberOfControllers() constAOnlineGameModeprotected
LastUsedPlayerStartAOnlineGameModeprotected
LifePoolACampaignGameModeprotected
LogDebugError(const FString &Message) constAOnlineGameModeprotected
LogDebugMessage(const FString &Message, const bool bWarning=false, const bool bError=false) constAOnlineGameModeprotected
LogDebugWarning(const FString &Message) constAOnlineGameModeprotected
LogMissingPointer(const FString &PointerName) constAOnlineGameModeprotected
Logout(AController *Exiting) overrideAOnlineGameModeprotectedvirtual
MatchCountdown()AOnlineGameModeprotectedvirtual
MatchTimeAOnlineGameModeprotected
MatchTimeLimitAOnlineGameModeprotected
MatchTimerHandleAOnlineGameModeprivate
MatchUpdateFrequencyAOnlineGameModeprotected
MultiplayerMatchStateAOnlineGameModeprivate
MultiplayerModeAOnlineGameModeprotected
NumberOfPlayersToStartAOnlineGameModeprotected
NumberOfTeamsAOnlineGameModeprotected
OnAIDeath(const FPlayerDeath &PlayerDeath)AOnlineGameModeprotected
OnEndMatch()AOnlineGameModeprotected
OnlineGameStateAOnlineGameModeprotected
OnMatchCountdown()AOnlineGameModeprotected
OnPlayerDeath(const FPlayerDeath &PlayerDeath)AOnlineGameModeprotected
OnPreMatch()AOnlineGameModeprotected
OnReadyMatch()AOnlineGameModeprotected
OnStartMatch()AOnlineGameModeprotected
PlayerQuestStatusACampaignGameModeprotected
PlayerStartsAOnlineGameModeprotected
PostLogin(APlayerController *NewPlayer) overrideAOnlineGameModeprotectedvirtual
PreMatch()AOnlineGameModeprotectedvirtual
PreMatchTimerHandleAOnlineGameModeprivate
PreMatchWaitTimeAOnlineGameModeprotected
RandomStreamACampaignGameModeprivate
ReadyMatch()AOnlineGameModeprotectedvirtual
ReadyMatchTimerHandleAOnlineGameModeprivate
ReadyMatchWaitTimeAOnlineGameModeprotected
ReadyToStartMatch_Implementation() overrideAOnlineGameModeprotectedvirtual
RegisterPlayer(APlayerController *NewPlayer)AOnlineGameModeprotectedvirtual
ResetTeamScores()AOnlineGameModeprivate
RespawnTimeAOnlineGameModeprotected
SeedACampaignGameModeprotected
SelfDeathRespawnTimeMultiplierAOnlineGameModeprotected
SetEndMatchCondition()AOnlineGameModeinlineprotectedvirtual
SetSeed()ACampaignGameModeprotected
SpawnAICharacter()ACampaignGameModevirtual
SpawnedAIDeath(FPlayerDeath &PlayerDeath, APawn *PawnThatDied) overrideACampaignGameModeprotectedvirtual
SpawnedPlayerDeath(FPlayerDeath &PlayerDeath, APawn *PawnThatDied) overrideACampaignGameModeprotectedvirtual
SpawnPlayer(APlayerController *PlayerController)AOnlineGameModevirtual
StartMatch() overrideAOnlineGameModeprotectedvirtual
SwapPlayerControllers(APlayerController *OldPC, APlayerController *NewPC) overrideAOnlineGameModeprotectedvirtual
TeamIDsAOnlineGameModeprotected
TeamKillDeathRespawnTimeMultiplierAOnlineGameModeprotected
TeamPlayerControllersAOnlineGameModeprotected
TeamScoresAOnlineGameModeprotected
TeamStartsAOnlineGameModeprotected
UpdateGameState()AOnlineGameModeprotectedvirtual
UpdatePlayerList()AOnlineGameModevirtual
UpdatePlayerListDelayAOnlineGameMode
UpdatePlayerListTimerHandleAOnlineGameModeprivate
UpdateScore()AOnlineGameMode