Space Plunder
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ACampaignGameState Member List

This is the complete list of members for ACampaignGameState, including all inherited members.

ACampaignGameState()ACampaignGameState
AddPlayerState(APlayerState *PlayerState) overrideACampaignGameStatevirtual
AllPlayerStatesAOnlineGameStateprotected
AOnlineGameState()AOnlineGameState
BeginPlay() overrideACampaignGameStateprotectedvirtual
bLoadQuestsACampaignGameStateprivate
Client_MatchOver()AOnlineGameStateprotectedvirtual
Client_SetScoreGoal(const int32 Goal)AOnlineGameStateprotectedvirtual
FactionRelationshipDataTableACampaignGameStateprotected
GetFactionRelationshipDataTable() overrideACampaignGameStatevirtual
GetMultiplayerMode() const overrideAOnlineGameStatevirtual
GetNumLocalPlayers() constACampaignGameStatevirtual
GoalScoreAOnlineGameStateprotected
LoadGame() overrideACampaignGameStatevirtual
LoadPlayer(APlayerState *PlayerState)AOnlineGameStateprotectedvirtual
MatchOver() overrideAOnlineGameStatevirtual
MultiplayerMatchStateAOnlineGameStateprotected
MultiplayerModeAOnlineGameStateprotected
OnGameStateUpdatedAOnlineGameState
OnMatchStateUpdated() overrideACampaignGameStateprotectedvirtual
OnMultiplayerStateUpdatedAOnlineGameState
OnPlayersReplicated()AOnlineGameStateprotectedvirtual
OnUpdatePlayerStates(const TArray< APlayerState * > &States)AOnlineGameStateprotected
PlayerSaveIndexACampaignGameStateprotected
QuestGameComponentACampaignGameStateprotected
RemovePlayerState(APlayerState *PlayerState) overrideACampaignGameStatevirtual
SaveGame() overrideACampaignGameStatevirtual
SavePlayer(APlayerState *PlayerState)AOnlineGameStateprotectedvirtual
SetMultiplayerMode(const EMultiplayerMode Mode) overrideAOnlineGameStatevirtual
SetOnlineMatchState(const FMatchState &State) overrideAOnlineGameStatevirtual
SetScoreGoal(const int32 Goal) overrideAOnlineGameStatevirtual
TotalScoresAOnlineGameStateprotected
UpdatePlayerList() overrideAOnlineGameStatevirtual