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Space Plunder
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This is the complete list of members for ACharacterBase, including all inherited members.
| ACharacterBase(const FObjectInitializer &ObjectInitializer) | ACharacterBase | |
| bAddCharacterMovement | ACharacterBase | protected |
| bAddMovementInput | ACharacterBase | protected |
| bCanBePushed | ACharacterBase | protected |
| bDead | ACharacterBase | protected |
| bDebuggingMode | ACharacterBase | protected |
| BeginPlay() override | ACharacterBase | protectedvirtual |
| bPushHitReaction | ACharacterBase | protected |
| CategoryName | ACharacterBase | private |
| CharacterInfo | ACharacterBase | protected |
| CharacterModeChanged(const FGameplayTag &NewMode) override | ACharacterBase | virtual |
| CharacterSaveGameObject | ACharacterBase | private |
| CharacterSkills | ACharacterBase | protected |
| FallOver(const float WaitTime) | ACharacterBase | protectedvirtual |
| FallOverTimerHandle | ACharacterBase | private |
| GetAgility() const | ACharacterBase | inlinevirtual |
| GetAudioSocketLocation(const FName &AudioSocket, FVector &Location) const override | ACharacterBase | virtual |
| GetCharacterHealth(float &Health, float &MaxHealth) const override | ACharacterBase | virtual |
| GetCharacterInfo() const override | ACharacterBase | virtual |
| GetCharacterMesh() const override | ACharacterBase | inlinevirtual |
| GetCharacterSkills() override | ACharacterBase | virtual |
| GetCharisma() const | ACharacterBase | inlinevirtual |
| GetEndurance() const | ACharacterBase | inlinevirtual |
| GetIntelligence() const | ACharacterBase | inlinevirtual |
| GetLuck() const | ACharacterBase | inlinevirtual |
| GetPerception() const | ACharacterBase | inlinevirtual |
| GetPlayerControllerInterface() | ACharacterBase | protected |
| GetPlayerStateInterface() | ACharacterBase | protected |
| GetPrimitiveComponent() override | ACharacterBase | inlinevirtual |
| GetSkillPoints() const | ACharacterBase | inlinevirtual |
| GetStealth() const | ACharacterBase | inlinevirtual |
| GetStrength() const | ACharacterBase | inlinevirtual |
| GetThrowPoint() const override | ACharacterBase | virtual |
| GetThrowStats(FTransform &OutTransform, FVector &OutThrowForce) const override | ACharacterBase | virtual |
| GetUpFromFall() | ACharacterBase | protectedvirtual |
| GetWeaponSkill() const | ACharacterBase | inlinevirtual |
| HitReactionMultiplier | ACharacterBase | protected |
| HitVelocityMultiplier | ACharacterBase | protected |
| HitVelocityThreshold | ACharacterBase | protected |
| LoadGame() override | ACharacterBase | virtual |
| LogDebugError(const FString &Message) const | ACharacterBase | protected |
| LogDebugError(const FString &Message, const int32 Value) const | ACharacterBase | protected |
| LogDebugError(const FString &Message, const float Value) const | ACharacterBase | protected |
| LogDebugMessage(const FString &Message, const bool bWarning=false, const bool bError=false) const | ACharacterBase | protected |
| LogDebugMessage(const FString &Message, const int32 Value, const bool bWarning=false, const bool bError=false) const | ACharacterBase | protected |
| LogDebugMessage(const FString &Message, const float Value, const bool bWarning=false, const bool bError=false) const | ACharacterBase | protected |
| LogDebugMessage(const FString &Message, const bool bValue, const bool bWarning, const bool bError) const | ACharacterBase | protected |
| LogDebugWarning(const FString &Message) const | ACharacterBase | protected |
| LogDebugWarning(const FString &Message, const int32 Value) const | ACharacterBase | protected |
| LogDebugWarning(const FString &Message, const float Value) const | ACharacterBase | protected |
| LogOnScreenMessage(const int32 Key, const FString &Message, FColor Color=FColor::Green) const | ACharacterBase | protected |
| NotifyHit(UPrimitiveComponent *MyComp, AActor *Other, UPrimitiveComponent *OtherComp, bool bSelfMoved, FVector HitLocation, FVector HitNormal, FVector NormalImpulse, const FHitResult &Hit) override | ACharacterBase | protectedvirtual |
| OnCharacterDeath | ACharacterBase | |
| OnFallOver(const float WaitTime) | ACharacterBase | protected |
| OnGetUpFromFall() | ACharacterBase | protected |
| OnPawnSpawned() override | ACharacterBase | virtual |
| OnRep_CharacterDeath() | ACharacterBase | protected |
| PickupThrowIntensity | ACharacterBase | protected |
| PlayerControllerInterface | ACharacterBase | private |
| PlayerStateInterface | ACharacterBase | private |
| PlayReplicatedMontage(UAnimMontage *MontageToPlay, const float InPlayRate=1.0f, const EMontagePlayReturnType ReturnValueType=EMontagePlayReturnType::Duration, const float InTimeToStartMontageAt=0.0f, const bool bStopAllMontages=true) override | ACharacterBase | virtual |
| PushedFallOverWaitTime | ACharacterBase | protected |
| PushedFallVelocityThreshold | ACharacterBase | protected |
| PushFallVelocityThreshold | ACharacterBase | protected |
| Ragdoll() override | ACharacterBase | virtual |
| RagdollStop() override | ACharacterBase | virtual |
| SaveGame() override | ACharacterBase | virtual |
| SetCategoryName(const FLogCategoryBase &Category) | ACharacterBase | inlineprotected |
| SetupPlayerInputComponent(class UInputComponent *PlayerInputComponent) override | ACharacterBase | virtual |
| StopReplicatedMontage(const float InBlendOutTime, const UAnimMontage *Montage) override | ACharacterBase | virtual |
| Tick(float DeltaTime) override | ACharacterBase | virtual |