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Space Plunder
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This is the complete list of members for AGravityActor, including all inherited members.
| ActorEnteredVolume(AActor *SelfActor, AActor *Other) | AGravityActor | virtual |
| ActorLeavingVolume(AActor *SelfActor, AActor *Other) | AGravityActor | virtual |
| AGravityActor() | AGravityActor | |
| bDebuggingMode | AGravityActor | protected |
| BeginPlay() override | AGravityActor | protectedvirtual |
| BoxComponent | AGravityActor | protected |
| CharacterFallVelocity | AGravityActor | |
| GetFinalGravityScale(class USceneComponent *SceneComponent) const | AGravityActor | virtual |
| GetGravity(class USceneComponent *SceneComponent) const | AGravityActor | virtual |
| GetGravityDirection(class USceneComponent *SceneComponent) const | AGravityActor | virtual |
| GetGravityMagnitude(class USceneComponent *SceneComponent) const | AGravityActor | virtual |
| GetGravityScale() const | AGravityActor | virtual |
| GetGravityZ() const | AGravityActor | protected |
| GravityActor | AGravityActor | protected |
| GravityDirectionMode | AGravityActor | protected |
| GravityScale | AGravityActor | protected |
| GravityVectorA | AGravityActor | protected |
| GravityVectorB | AGravityActor | protected |
| K2_SetFixedGravityDirection(const FVector &NewGravityDirection) | AGravityActor | virtual |
| K2_SetPlaneGravityDirection(const FVector &NewGravityPlaneBase, const FVector &NewGravityPlaneNormal) | AGravityActor | virtual |
| OnActorEnteredVolume(AActor *Other) | AGravityActor | |
| OnActorLeavingVolume(AActor *Other) | AGravityActor | |
| SetBoxGravityDirection(const FVector &NewGravityBoxOrigin, const FVector &NewGravityBoxExtent) | AGravityActor | virtual |
| SetBoxGravityDirectionFromActor(AActor *NewGravityActor) | AGravityActor | virtual |
| SetCollisionGravityDirection(AActor *NewGravityActor) | AGravityActor | virtual |
| SetFixedGravityDirection(const FVector &NewFixedGravityDirection) | AGravityActor | virtual |
| SetGravityScale(const float NewGravityScale) | AGravityActor | virtual |
| SetLineGravityDirection(const FVector &NewGravityLineStart, const FVector &NewGravityLineEnd) | AGravityActor | virtual |
| SetPlaneGravityDirection(const FVector &NewGravityPlaneBase, const FVector &NewGravityPlaneNormal) | AGravityActor | virtual |
| SetPointGravityDirection(const FVector &NewGravityPoint) | AGravityActor | virtual |
| SetPointGravityDirectionFromActor(AActor *NewGravityActor) | AGravityActor | virtual |
| SetSegmentGravityDirection(const FVector &NewGravitySegmentStart, const FVector &NewGravitySegmentEnd) | AGravityActor | virtual |
| SetSplineGravityDirection(AActor *NewGravityActor) | AGravityActor | virtual |
| SetSplinePlaneGravityDirection(AActor *NewGravityActor) | AGravityActor | virtual |
| SetSplineTangentGravityDirection(AActor *NewGravityActor) | AGravityActor | virtual |
| Tick(float DeltaTime) override | AGravityActor | virtual |
| TrackedActors | AGravityActor | protected |
| TrackedCharacters | AGravityActor | protected |