Space Plunder
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AHomingProjectile Member List

This is the complete list of members for AHomingProjectile, including all inherited members.

AHomingProjectile()AHomingProjectile
AProjectileBase()AProjectileBase
AttachToHitActor(AActor *Actor, const FName &BoneName)AProjectileBaseprivate
bDebuggingModeAProjectileBase
BeginPlay() overrideAHomingProjectileprotectedvirtual
CapsuleComponentAProjectileBaseprotected
DamageActorsToIgnoreAProjectileBaseprotected
DefaultDamageAProjectileBaseprivate
DelayTrigger()AProjectileBasevirtual
DelayTriggerTimerHandleAProjectileBaseprivate
DestructionFieldAProjectileBaseprotected
ExplosionEffectsAProjectileBaseprotected
HomingTargetAProjectileBaseprotected
InstigatorControllerAProjectileBaseprotected
OnProjectileStop(const FHitResult &HitResult)AProjectileBaseprotectedvirtual
ProjectileDestroy()AProjectileBaseprotectedvirtual
ProjectileFTimerHandleAProjectileBaseprivate
ProjectileMovementComponentAProjectileBaseprotected
ProjectileSoundAProjectileBaseprotected
ProjectileStatsAProjectileBaseprotected
RagdollActor(AActor *Actor) constAProjectileBaseprivate
SetActorsToIgnore(const TArray< AActor * > &ActorsToIgnore) overrideAProjectileBasevirtual
SetCapsuleSize() constAProjectileBaseprivate
SetDebuggingMode(const bool bValue) overrideAProjectileBasevirtual
SetDefaultDamage(const float Damage) overrideAProjectileBasevirtual
SetInstigator(AController *Controller) overrideAProjectileBasevirtual
SetMesh(UStaticMesh *StaticMesh) constAProjectileBase
SetProjectileStats(const struct FWeaponProjectileStats_T &Stats) overrideAProjectileBasevirtual
SpawnImpactEffects(const FVector &Location) constAProjectileBaseprivate
SpawnImpactSound(const FVector &Location) constAProjectileBaseprivate
SpawnProjectileSound()AProjectileBaseprivate
SpawnTrailEffects() constAProjectileBaseprivate
StaticMeshComponentAProjectileBaseprotected
StoredHitResultAProjectileBaseprivate
TrailEffectsAProjectileBaseprotected