Space Plunder
Loading...
Searching...
No Matches
AMenuSystemPlayerController Member List

This is the complete list of members for AMenuSystemPlayerController, including all inherited members.

AddWidgetToLayer(const FGameplayTag LayerName, const TSoftClassPtr< UUserWidget > WidgetClass) overrideAPlayerControllerBasevirtual
AddWidgetToLayerWithSlot(const FGameplayTag LayerName, const FGameplayTag SlotTag, const TSoftClassPtr< UUserWidget > WidgetClass) overrideAPlayerControllerBasevirtual
AMenuSystemPlayerController(const FObjectInitializer &ObjectInitializer)AMenuSystemPlayerController
ApplySettings(const class USettingsSaveGame *LoadedPlayerSettings)APlayerControllerBaseprotectedvirtual
ApplySettingsToSaveGame(class USettingsSaveGame *LoadedPlayerSettings)APlayerControllerBaseprotectedvirtual
AudioSocketAPlayerControllerBase
bAimedAPlayerControllerBaseprotected
bDebuggingModeAPlayerControllerBase
BeginPlay() overrideAMenuSystemPlayerControllerprotectedvirtual
BindActions(UInputMappingContext *Context)APlayerControllerBasevirtual
bInLobbyAMenuSystemPlayerControllerprivate
bPlayerReadyAMenuSystemPlayerControllerprivate
bUsingControllerAPlayerControllerBaseprivate
CalculateCameraSensitivity(const float CameraInput) constAPlayerControllerBaseprotectedvirtual
CameraRightAction(const FInputActionValue &Value)APlayerControllerBaseprotectedvirtual
CameraUpAction(const FInputActionValue &Value)APlayerControllerBaseprotectedvirtual
CancelCountdown() constAMenuSystemPlayerController
CategoryNameAPlayerControllerBaseprivate
CharacterBaseInterfaceAPlayerControllerBaseprivate
CharacterModeAPlayerControllerBaseprotected
CharacterModeAction(const FInputActionValue &Value)APlayerControllerBaseprotectedvirtual
CharacterModesMenuDataAPlayerControllerBaseprivate
ClearLayer(const FGameplayTag LayerName) overrideAPlayerControllerBasevirtual
CloseRadialMenu() overrideAPlayerControllerBasevirtual
CreateLobbyWidget()AMenuSystemPlayerController
ForwardMovementAction(const FInputActionValue &Value)APlayerControllerBaseprotectedvirtual
GetAimAssistLevel() const overrideAPlayerControllerBaseinlinevirtual
GetAudioListenerPosition(FVector &OutLocation, FVector &OutFrontDir, FVector &OutRightDir) const overrideAPlayerControllerBasevirtual
GetCameraAimedSensitivityMultiplier() const overrideAPlayerControllerBaseinlinevirtual
GetCameraHorizontalSensitivity() const overrideAPlayerControllerBaseinlinevirtual
GetCameraSensitivity() const overrideAPlayerControllerBaseinlinevirtual
GetCameraUseSeparateAxisSensitivity() const overrideAPlayerControllerBaseinlinevirtual
GetCameraVerticalSensitivity() const overrideAPlayerControllerBaseinlinevirtual
GetCharacterInterface()APlayerControllerBaseprotected
GetCharacterMode() const overrideAPlayerControllerBaseinlinevirtual
GetContentFromLayer(const FGameplayTag LayerName, const TSoftClassPtr< UUserWidget > WidgetClass) overrideAPlayerControllerBasevirtual
GetControllerViewPoint(FVector &out_Location, FRotator &out_Rotation) const overrideAPlayerControllerBasevirtual
GetHUDInterface()APlayerControllerBaseprotected
GetIsRadialMenuOpen() const overrideAPlayerControllerBasevirtual
GetIsReady() constAMenuSystemPlayerControllerinline
GetLookAxis() const overrideAPlayerControllerBaseinlinevirtual
GetMoveAxis() const overrideAPlayerControllerBaseinlinevirtual
GetPawnLocation() const overrideAPlayerControllerBasevirtual
GetPlayerAudioSettings() const overrideAPlayerControllerBaseinlinevirtual
GetPlayerHorizontalInverted() const overrideAPlayerControllerBaseinlinevirtual
GetPlayerLookInverted() const overrideAPlayerControllerBaseinlinevirtual
GetPlayerUsingController() overrideAPlayerControllerBaseinlinevirtual
GetScreenCenter() const overrideAPlayerControllerBasevirtual
HUDInterfaceAPlayerControllerBaseprivate
LoadAudioOptions()APlayerControllerBaseprivatevirtual
LoadGame() overrideAPlayerControllerBasevirtual
LoadPlayerOptions(const FString &SlotName="Default")APlayerControllerBaseprotectedvirtual
LobbyWidgetAMenuSystemPlayerControllerprotected
LobbyWidgetClassAMenuSystemPlayerControllerprivate
LogDebugError(const FString &Message) constAPlayerControllerBaseprotected
LogDebugError(const FString &Message, const int32 Value) constAPlayerControllerBaseprotected
LogDebugError(const FString &Message, const float Value) constAPlayerControllerBaseprotected
LogDebugMessage(const FString &Message, const bool bWarning=false, const bool bError=false) constAPlayerControllerBaseprotected
LogDebugMessage(const FString &Message, const int32 Value, const bool bWarning=false, const bool bError=false) constAPlayerControllerBaseprotected
LogDebugMessage(const FString &Message, const float Value, const bool bWarning=false, const bool bError=false) constAPlayerControllerBaseprotected
LogDebugMessage(const FString &Message, const bool bValue, const bool bWarning, const bool bError) constAPlayerControllerBaseprotected
LogDebugWarning(const FString &Message) constAPlayerControllerBaseprotected
LogDebugWarning(const FString &Message, const int32 Value) constAPlayerControllerBaseprotected
LogDebugWarning(const FString &Message, const float Value) constAPlayerControllerBaseprotected
LogOnScreenMessage(const int32 Key, const FString &Message, FColor Color=FColor::Green) constAPlayerControllerBaseprotected
LookAxisXAPlayerControllerBaseprivate
LookAxisYAPlayerControllerBaseprivate
MainInputMappingContextAPlayerControllerBase
MaxPawnSpawnAttemptsAPlayerControllerBaseprotected
MenuBackAction(const FInputActionValue &Value)APlayerControllerBaseprotectedvirtual
MenuConfirmAction(const FInputActionValue &Value)APlayerControllerBaseprotectedvirtual
MenuInputMappingContextAPlayerControllerBase
MoveAxisXAPlayerControllerBaseprivate
MoveAxisYAPlayerControllerBaseprivate
MultiplayerStartDelayAPlayerControllerBaseprivate
OnCharacterModeChanged(const FGameplayTag &Mode)APlayerControllerBase
OnNetCleanup(UNetConnection *Connection) overrideAMenuSystemPlayerControllerprotectedvirtual
OnPawnSpawn()APlayerControllerBaseprotectedvirtual
OnPawnSpawnComplete()APlayerControllerBaseprotectedvirtual
OnPossess(APawn *NewPawn) overrideAPlayerControllerBaseprotectedvirtual
OnRep_Pawn() overrideAPlayerControllerBaseprotectedvirtual
OpenRadialMenu(const FRadialMenuData &Data) overrideAPlayerControllerBasevirtual
PawnSpawnAttemptsAPlayerControllerBaseprivate
PlayerAudioSettingsAPlayerControllerBaseprivate
PlayerOptionsAPlayerControllerBaseprivate
PlayerOptionsSaveNameAPlayerControllerBaseprivate
PopContentFromLayer(const FGameplayTag LayerName) overrideAPlayerControllerBasevirtual
PushContentToLayer(const FGameplayTag LayerName, const TSoftClassPtr< UUserWidget > WidgetClass) overrideAPlayerControllerBasevirtual
RegisterLayer(const FGameplayTag LayerName, UUserWidget *LayerWidget) overrideAPlayerControllerBasevirtual
RightMovementAction(const FInputActionValue &Value)APlayerControllerBaseprotectedvirtual
SaveAudioOptions(const FAudioPlayerOptions AudioSettings)APlayerControllerBaseprivatevirtual
SaveCurrentPlayerOptions(const FAudioPlayerOptions AudioSettings) overrideAPlayerControllerBasevirtual
SaveGame() overrideAPlayerControllerBasevirtual
SavePlayerOptions(const FString &SlotName="Default")APlayerControllerBaseprotectedvirtual
SelectionUpAction(const FInputActionValue &Value)APlayerControllerBaseprotectedvirtual
SetAimAssistLevel(const int32 Value) overrideAPlayerControllerBaseinlinevirtual
SetCameraAimedSensitivityMultiplier(const float NewValue) overrideAPlayerControllerBaseinlinevirtual
SetCameraHorizontalSensitivity(const float NewValue) overrideAPlayerControllerBaseinlinevirtual
SetCameraSensitivity(const float NewValue) overrideAPlayerControllerBaseinlinevirtual
SetCameraUseSeparateAxisSensitivity(const bool bValue) overrideAPlayerControllerBaseinlinevirtual
SetCameraVerticalSensitivity(const float NewValue) overrideAPlayerControllerBaseinlinevirtual
SetCategoryName(const FLogCategoryBase &Category)APlayerControllerBaseinlineprotected
SetCharacterMode(const FGameplayTag &Mode) overrideAPlayerControllerBasevirtual
SetInputModeUI()AMenuSystemPlayerControllerprivate
SetPlayerLookHorizontalInverted(const bool bInvert=true) overrideAPlayerControllerBaseinlinevirtual
SetPlayerLookInverted(const bool bInvert=true) overrideAPlayerControllerBaseinlinevirtual
SetPlayers(const TArray< FUserProfile > &Players) constAMenuSystemPlayerController
SetPlayerUsingController(const bool bValue) overrideAPlayerControllerBaseinlinevirtual
SetReady(const bool bValue=true)AMenuSystemPlayerControllerinline
SetupCompleteDelayTimerHandleAPlayerControllerBaseprivate
SetupComponents()APlayerControllerBaseprotectedvirtual
SetupInputComponent() overrideAPlayerControllerBaseprotectedvirtual
SetupInputs()APlayerControllerBaseprotectedvirtual
StartCountdown(const int32 Delay) constAMenuSystemPlayerController
ToggleGameLog() overrideAPlayerControllerBasevirtual
ToggleWidget(const FGameplayTag LayerName, UUserWidget *Widget) overrideAPlayerControllerBasevirtual