Space Plunder
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AMultiplayerGameMode Member List

This is the complete list of members for AMultiplayerGameMode, including all inherited members.

AddDeathToKillFeed(const FPlayerDeath &PlayerDeath, const bool bPlayerDeath=true)AMultiplayerGameMode
AddDeathToPlayer(APlayerState *Player, const bool bSelfKill=false)AMultiplayerGameModeprotectedvirtual
AddPlayerToTeam(APlayerController *PlayerController)AOnlineGameModeprotectedvirtual
AddScoreToPlayer(APlayerState *Player, const bool bTeamKill=false, const bool bSelfKill=false)AMultiplayerGameModeprotectedvirtual
AddScoreToTeam(const int32 TeamID, const int32 ScoreToAdd)AMultiplayerGameModeprotectedvirtual
AIKilledScoreAMultiplayerGameModeprotected
AIKilledXPAMultiplayerGameModeprotected
AIPlayerStartsAOnlineGameModeprotected
AISpawnTagAOnlineGameModeprotected
AllAIDeathsAOnlineGameModeprotected
AllDeathsAOnlineGameModeprotected
AllPlayerControllersAOnlineGameModeprotected
AllPlayerDeathsAOnlineGameModeprotected
AMultiplayerGameMode()AMultiplayerGameMode
AOnlineGameMode()AOnlineGameMode
bDebuggingModeAOnlineGameModeprotected
bDisableStartTimersAOnlineGameModeprotected
BeginPlay() overrideAMultiplayerGameModevirtual
bEndMatchConditionAOnlineGameModeprivate
bEndOnTeamReachingGoalAMultiplayerGameModeprotected
bEndRoundConditionAMultiplayerGameModeprivate
bEndRoundOnTeamReachingGoalAMultiplayerGameModeprotected
bFriendlyFireOnAOnlineGameModeprotected
bLogMatchStateAOnlineGameModeprotected
bLogMatchTimeAOnlineGameModeprotected
bLogPlayerStartsAOnlineGameModeprotected
bMatchCountUpAOnlineGameModeprotected
bMatchOverAOnlineGameModeprotected
bMatchTimedAOnlineGameModeprotected
bMatchTimeLimitAOnlineGameModeprotected
bPlayerLifeLimitAMultiplayerGameModeprotected
bRoundBasedAMultiplayerGameModeprotected
bRoundLimitAMultiplayerGameModeprotected
bRoundsTimedAMultiplayerGameModeprotected
bSelfKillPenaltyAMultiplayerGameModeprotected
bShowAIDeathInFeedAMultiplayerGameModeprotected
bShowDeathsInFeedAMultiplayerGameModeprotected
bShowPlayerDeathsInFeedAMultiplayerGameModeprotected
bTeamKillPenaltyAMultiplayerGameModeprotected
bTeamSpawnsAOnlineGameModeprotected
DestroyPawn(APawn *Pawn) constAOnlineGameModeprotected
EndMatch() overrideAMultiplayerGameModeprotectedvirtual
EndRound()AMultiplayerGameModeprotectedvirtual
FindBestPlayerStart(TArray< AActor * > Starts) constAOnlineGameModeprivate
FindRandomAIPlayerStart() constAOnlineGameModeprotected
FindRandomPlayerStart() constAOnlineGameModeprotected
FindTeamPlayerStart(const int32 TeamID)AOnlineGameModeprotected
GenericPlayerInitialization(AController *Controller) overrideAOnlineGameModeprotectedvirtual
GetAllAIDeaths()AOnlineGameModeinlineprotected
GetAllPlayerDeaths()AOnlineGameModeinlineprotected
GetAllPlayerStarts()AOnlineGameModeprivate
GetCurrentRound() constAMultiplayerGameModeinlinevirtual
GetIsMatchOver()AOnlineGameModeinlineprotectedvirtual
GetMultiplayerMatchState() const overrideAOnlineGameModeprotectedvirtual
GetTotalNumberOfControllers() constAOnlineGameModeprotected
GoalScoreAMultiplayerGameModeprotected
LastUsedPlayerStartAOnlineGameModeprotected
LogDebugError(const FString &Message) constAOnlineGameModeprotected
LogDebugMessage(const FString &Message, const bool bWarning=false, const bool bError=false) constAOnlineGameModeprotected
LogDebugWarning(const FString &Message) constAOnlineGameModeprotected
LogMissingPointer(const FString &PointerName) constAOnlineGameModeprotected
Logout(AController *Exiting) overrideAOnlineGameModeprotectedvirtual
MatchCountdown() overrideAMultiplayerGameModeprotectedvirtual
MatchTimeAOnlineGameModeprotected
MatchTimeLimitAOnlineGameModeprotected
MatchTimerHandleAOnlineGameModeprivate
MatchUpdateFrequencyAOnlineGameModeprotected
MaxRoundsAMultiplayerGameModeprotected
MultiplayerGameStateAMultiplayerGameModeprotected
MultiplayerMatchStateAOnlineGameModeprivate
MultiplayerModeAOnlineGameModeprotected
NextRoundTimerHandleAMultiplayerGameModeprivate
NumberOfPlayersToStartAOnlineGameModeprotected
NumberOfTeamsAOnlineGameModeprotected
ObjectiveScoreAMultiplayerGameModeprotected
OnAIDeath(const FPlayerDeath &PlayerDeath)AOnlineGameModeprotected
OnEndMatch()AOnlineGameModeprotected
OnEndRound()AMultiplayerGameModeprotected
OnlineGameStateAOnlineGameModeprotected
OnMatchCountdown()AOnlineGameModeprotected
OnPlayerDeath(const FPlayerDeath &PlayerDeath)AOnlineGameModeprotected
OnPreMatch()AOnlineGameModeprotected
OnReadyMatch()AOnlineGameModeprotected
OnRoundCountdown()AMultiplayerGameModeprotected
OnStartMatch()AOnlineGameModeprotected
OnStartRound()AMultiplayerGameModeprotected
PlayerKilledScoreAMultiplayerGameModeprotected
PlayerKilledXPAMultiplayerGameModeprotected
PlayerLifePoolAMultiplayerGameModeprotected
PlayerStartsAOnlineGameModeprotected
PostLogin(APlayerController *NewPlayer) overrideAOnlineGameModeprotectedvirtual
PreMatch() overrideAMultiplayerGameModeprotectedvirtual
PreMatchTimerHandleAOnlineGameModeprivate
PreMatchWaitTimeAOnlineGameModeprotected
ReadyMatch() overrideAMultiplayerGameModeprotectedvirtual
ReadyMatchTimerHandleAOnlineGameModeprivate
ReadyMatchWaitTimeAOnlineGameModeprotected
ReadyToStartMatch_Implementation() overrideAOnlineGameModeprotectedvirtual
RegisterPlayer(APlayerController *NewPlayer)AOnlineGameModeprotectedvirtual
ResetEndRoundCondition()AMultiplayerGameModeinlineprotectedvirtual
ResetTeamScores()AOnlineGameModeprivate
RespawnTimeAOnlineGameModeprotected
RoundAMultiplayerGameModeprotected
RoundCountdown()AMultiplayerGameModeprotectedvirtual
RoundGoalScoreAMultiplayerGameModeprotected
RoundMatchStateAMultiplayerGameModeprivate
RoundTimeAMultiplayerGameModeprotected
RoundTimeMaxAMultiplayerGameModeprotected
RoundTimerHandleAMultiplayerGameModeprivate
SelfDeathRespawnTimeMultiplierAOnlineGameModeprotected
SelfKilledXPAMultiplayerGameModeprotected
SelfKillPenaltyTimeAMultiplayerGameModeprotected
SetEndMatchCondition()AOnlineGameModeinlineprotectedvirtual
SetEndRoundCondition()AMultiplayerGameModeinlineprotectedvirtual
SpawnedAIDeath(FPlayerDeath &PlayerDeath, APawn *PawnThatDied) overrideAMultiplayerGameModevirtual
SpawnedPlayerDeath(FPlayerDeath &PlayerDeath, APawn *PawnThatDied) overrideAMultiplayerGameModevirtual
SpawnPlayer(APlayerController *PlayerController)AOnlineGameModevirtual
StartMatch() overrideAMultiplayerGameModeprotectedvirtual
StartRound()AMultiplayerGameModeprotectedvirtual
SwapPlayerControllers(APlayerController *OldPC, APlayerController *NewPC) overrideAOnlineGameModeprotectedvirtual
TeamIDsAOnlineGameModeprotected
TeamKillDeathRespawnTimeMultiplierAOnlineGameModeprotected
TeamKilledXPAMultiplayerGameModeprotected
TeamKillPenaltyTimeAMultiplayerGameModeprotected
TeamKillScoreAMultiplayerGameModeprotected
TeamPlayerControllersAOnlineGameModeprotected
TeamScoresAOnlineGameModeprotected
TeamStartsAMultiplayerGameMode
TimeTillNextRoundAMultiplayerGameModeprotected
UpdateGameState() overrideAMultiplayerGameModeprotectedvirtual
UpdatePlayerList()AOnlineGameModevirtual
UpdatePlayerListDelayAOnlineGameMode
UpdatePlayerListTimerHandleAOnlineGameModeprivate
UpdateScore()AOnlineGameMode