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AProceduralDungeonBuilder Member List
This is the complete list of members for
AProceduralDungeonBuilder
, including all inherited members.
AddAISpawnPointsToList
(const USceneComponent *AIRootComponent)
AProceduralDungeonBuilder
protected
AISpawned
AProceduralDungeonBuilder
private
AISpawns
AProceduralDungeonBuilder
protected
AISpawnsFailed
AProceduralDungeonBuilder
protected
AISpawnsSelected
AProceduralDungeonBuilder
protected
AIToSpawn
AProceduralDungeonBuilder
protected
AITypes
AProceduralDungeonBuilder
protected
AllDungeonRooms
AProceduralDungeonBuilder
private
AProceduralDungeonBuilder
()
AProceduralDungeonBuilder
AttemptChecker
AProceduralDungeonBuilder
private
AvailableExits
AProceduralDungeonBuilder
protected
bAddStartingExit
AProceduralDungeonBuilder
private
bApplyDynamicMaterial
AProceduralDungeonBuilder
protected
bCheckForJoiningRooms
AProceduralDungeonBuilder
protected
bCheckRoomExitCount
AProceduralDungeonBuilder
protected
bCheckRoomTypes
AProceduralDungeonBuilder
protected
bComplete
AProceduralDungeonBuilder
protected
bCreatedInEditor
AProceduralDungeonBuilder
private
bCreateOnBeginPlay
AProceduralDungeonBuilder
protected
bDebuggingMode
AProceduralDungeonBuilder
private
bDelayEachAISpawn
AProceduralDungeonBuilder
private
bDelayEachDoorSpawn
AProceduralDungeonBuilder
private
bDelayEachRoomBuild
AProceduralDungeonBuilder
private
bDeleteExitBeforeSpawn
AProceduralDungeonBuilder
private
bDrawFailedExits
AProceduralDungeonBuilder
private
BeginPlay
() override
AProceduralDungeonBuilder
protected
virtual
bFillWithDeadEndRooms
AProceduralDungeonBuilder
protected
bGetClosestExit
AProceduralDungeonBuilder
protected
bGiveRoomsRandomStream
AProceduralDungeonBuilder
private
bHasInvalidClass
AProceduralDungeonBuilder
private
bHideRoomRoofs
AProceduralDungeonBuilder
private
bLimitDoors
AProceduralDungeonBuilder
protected
bLogDungeonSteps
AProceduralDungeonBuilder
private
bLogDungeonSummary
AProceduralDungeonBuilder
private
bRandomGetClosestExit
AProceduralDungeonBuilder
protected
bResetRoomTypesOnComplete
AProceduralDungeonBuilder
private
bSpawnDoors
AProceduralDungeonBuilder
protected
BuildDelayHandle
AProceduralDungeonBuilder
private
BuildDelayTime
AProceduralDungeonBuilder
private
bUseGameModeStream
AProceduralDungeonBuilder
protected
bUseRandomNumberOfRooms
AProceduralDungeonBuilder
protected
bUseRandomSeed
AProceduralDungeonBuilder
protected
bUsingGameModeSteam
AProceduralDungeonBuilder
protected
CheckExitsForJoiningRooms
()
AProceduralDungeonBuilder
protected
CheckRoomAttemptsNumber
()
AProceduralDungeonBuilder
private
CheckRoomExitCountMin
AProceduralDungeonBuilder
protected
CloseHoles
()
AProceduralDungeonBuilder
protected
ContinueSpawnNextRoom
()
AProceduralDungeonBuilder
protected
CreateDungeon
()
AProceduralDungeonBuilder
protected
CreateDungeonInEditor
()
AProceduralDungeonBuilder
protected
CreateDynamicMaterials
()
AProceduralDungeonBuilder
protected
DestroyDungeonInEditor
()
AProceduralDungeonBuilder
protected
DoorLimit
AProceduralDungeonBuilder
protected
DoorLocations
AProceduralDungeonBuilder
protected
DoorSpawnsFailed
AProceduralDungeonBuilder
protected
DoorSpawnsSelected
AProceduralDungeonBuilder
protected
DoorsSpawned
AProceduralDungeonBuilder
private
DoorTypes
AProceduralDungeonBuilder
protected
DoorWeights
AProceduralDungeonBuilder
protected
DungeonActors
AProceduralDungeonBuilder
protected
DungeonComplete
()
AProceduralDungeonBuilder
protected
ExitLocationDistanceOverlap
AProceduralDungeonBuilder
private
ExitsToFill
AProceduralDungeonBuilder
protected
GetDeadEndRoomClass
() const
AProceduralDungeonBuilder
private
GetIsValidRoomConnection
(const EDungeonRoomType ParentType, const EDungeonRoomType CandidateType) const
AProceduralDungeonBuilder
protected
GetMaterialInstance
() const
AProceduralDungeonBuilder
inline
protected
GetNewRoomClass
() const
AProceduralDungeonBuilder
private
GetNextExit
()
AProceduralDungeonBuilder
private
GetRandomStream
() const
AProceduralDungeonBuilder
protected
GetRoomsByExits
() const
AProceduralDungeonBuilder
private
GetRoomsOfType
(const TArray< EDungeonRoomType > &FilterTypes, const bool bInverseSelection=false) const
AProceduralDungeonBuilder
private
GetRoomsOfType
(const EDungeonRoomType FilterType, const bool bInverseSelection=false) const
AProceduralDungeonBuilder
private
GetRoomsOfTypeBP
(const TArray< EDungeonRoomType > &FilterTypes, const bool bInverseSelection=false) const
AProceduralDungeonBuilder
private
GetShouldSpawnSpecialRoom
() const
AProceduralDungeonBuilder
private
GetShouldStopSpawningRooms
() const
AProceduralDungeonBuilder
private
GetSpecialRoomClass
() const
AProceduralDungeonBuilder
private
GetStartingRoomClass
()
AProceduralDungeonBuilder
private
HideAllRoomRoofs
()
AProceduralDungeonBuilder
protected
IsOverlapping
(const FBox &CandidateBox)
AProceduralDungeonBuilder
protected
LastSpawnedRoom
AProceduralDungeonBuilder
protected
LogDebugError
(const FString &Message) const
AProceduralDungeonBuilder
private
LogDebugMessage
(const FString &Message, const bool bWarning=false, const bool bError=false) const
AProceduralDungeonBuilder
private
LogDebugWarning
(const FString &Message) const
AProceduralDungeonBuilder
private
MaterialDataTable
AProceduralDungeonBuilder
protected
MinNumberOfRoomsToSpawn
AProceduralDungeonBuilder
protected
Multicast_DungeonComplete
(int32 NumRooms)
AProceduralDungeonBuilder
protected
NullRandomStream
AProceduralDungeonBuilder
private
NumberOfRoomsToSpawn
AProceduralDungeonBuilder
protected
OnAISpawned
(const int32 NumOfPawns)
AProceduralDungeonBuilder
protected
OnConstruction
(const FTransform &Transform) override
AProceduralDungeonBuilder
protected
virtual
OnDoorsSpawned
(const int32 NumOfDoors)
AProceduralDungeonBuilder
protected
OnDungeonComplete
(const int32 NumOfRooms)
AProceduralDungeonBuilder
protected
OnRoomsComplete
()
AProceduralDungeonBuilder
private
OverlappedComponents
AProceduralDungeonBuilder
protected
PlacedRoomBounds
AProceduralDungeonBuilder
protected
RandomClosesExitWeight
AProceduralDungeonBuilder
protected
RandomStream
AProceduralDungeonBuilder
private
RandomStreamPtr
AProceduralDungeonBuilder
private
RemoveExitsByDistance
(TArray< USceneComponent * > &ExitsA, TArray< USceneComponent * > &ExitsB) const
AProceduralDungeonBuilder
private
RoomAttemptsBeforeFail
AProceduralDungeonBuilder
private
RoomAttemptsMathMultiplier
AProceduralDungeonBuilder
private
RoomChecker
AProceduralDungeonBuilder
protected
RoomMaterial
AProceduralDungeonBuilder
protected
RoomMaterialInstance
AProceduralDungeonBuilder
protected
RoomsSpawned
AProceduralDungeonBuilder
private
RoomTypes
AProceduralDungeonBuilder
protected
ScheduleSpawn
(const FTimerDelegate::TMethodPtr< AProceduralDungeonBuilder > SpawnMethod)
AProceduralDungeonBuilder
protected
Seed
AProceduralDungeonBuilder
protected
SelectedAISpawn
AProceduralDungeonBuilder
protected
SelectedDoorSpawn
AProceduralDungeonBuilder
protected
SelectedExit
AProceduralDungeonBuilder
protected
SetDungeonValues
()
AProceduralDungeonBuilder
private
SetInitialValues
()
AProceduralDungeonBuilder
protected
SetNumberOfRooms
()
AProceduralDungeonBuilder
private
SetRoomsReady
() const
AProceduralDungeonBuilder
protected
SetSeed
()
AProceduralDungeonBuilder
private
SpawnAIAtLocation
()
AProceduralDungeonBuilder
protected
SpawnAllRooms
()
AProceduralDungeonBuilder
protected
SpawnDoorAtLocation
()
AProceduralDungeonBuilder
protected
SpawnNextRoom
()
AProceduralDungeonBuilder
protected
SpawnParams
AProceduralDungeonBuilder
private
SpawnSpecialRoom
()
AProceduralDungeonBuilder
protected
SpawnStartingRoom
()
AProceduralDungeonBuilder
protected
SpecialRoomTypeClasses
AProceduralDungeonBuilder
protected
StartingAIToSpawn
AProceduralDungeonBuilder
private
StartingNumberOfRoomsToSpawn
AProceduralDungeonBuilder
private
StartingRoomNumber
AProceduralDungeonBuilder
protected
StartingRoomTypes
AProceduralDungeonBuilder
private
TotalNumberOfRoomsToSpawn
AProceduralDungeonBuilder
private
WallFill
AProceduralDungeonBuilder
protected
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