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Space Plunder
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This is the complete list of members for AShipTurret, including all inherited members.
| AInteractablePawn() | AInteractablePawn | |
| AShipTurret() | AShipTurret | |
| AudioReactionComponent | AInteractablePawn | protected |
| bDebuggingMode | AInteractablePawn | protected |
| BeginPlay() override | AShipTurret | protectedvirtual |
| Camera | AShipTurret | protected |
| CapsuleComponent | AShipTurret | protected |
| CategoryName | AInteractablePawn | private |
| Death(AActor *OwningActor, EDeathType DeathType, AActor *DeathCauser, AController *DeathInstigator) | AShipTurret | private |
| GetCustomInteractionLocation() const | AInteractablePawn | protected |
| HealthComponent | AShipTurret | protected |
| InteractableActorComponent | AInteractablePawn | protected |
| InteractionDataUpdated() | AInteractablePawn | virtual |
| LoadGame() override | AInteractablePawn | protectedvirtual |
| LogDebugError(const FString &Message) const | AInteractablePawn | protected |
| LogDebugError(const FString &Message, const int32 Value) const | AInteractablePawn | protected |
| LogDebugError(const FString &Message, const float Value) const | AInteractablePawn | protected |
| LogDebugMessage(const FString &Message, const bool bWarning=false, const bool bError=false) const | AInteractablePawn | protected |
| LogDebugMessage(const FString &Message, const int32 Value, const bool bWarning=false, const bool bError=false) const | AInteractablePawn | protected |
| LogDebugMessage(const FString &Message, const float Value, const bool bWarning=false, const bool bError=false) const | AInteractablePawn | protected |
| LogDebugMessage(const FString &Message, const bool bValue, const bool bWarning, const bool bError) const | AInteractablePawn | protected |
| LogDebugWarning(const FString &Message) const | AInteractablePawn | protected |
| LogDebugWarning(const FString &Message, const int32 Value) const | AInteractablePawn | protected |
| LogDebugWarning(const FString &Message, const float Value) const | AInteractablePawn | protected |
| LogOnScreenMessage(const int32 Key, const FString &Message, FColor Color=FColor::Green) const | AInteractablePawn | protected |
| NumberOfBarrels | AShipTurret | protected |
| PerceptionStimuliComponent | AInteractablePawn | protected |
| ReceiveEndFocus(AActor *Caller) | AInteractablePawn | virtual |
| ReceiveOnEndInteract(AActor *Caller) | AInteractablePawn | virtual |
| ReceiveOnEndOverlap(AActor *Caller) | AInteractablePawn | virtual |
| ReceiveOnInteract(AActor *Caller, const EInteractionType InteractionType) | AInteractablePawn | virtual |
| ReceiveOnOverlap(AActor *Caller) | AInteractablePawn | virtual |
| ReceiveStartFocus(AActor *Caller) | AInteractablePawn | virtual |
| ReceiveToggleSwitch(AActor *Caller, const bool bOn) | AInteractablePawn | virtual |
| RotateTurret(const FVector &Target) | AShipTurret | protected |
| SaveGame() override | AInteractablePawn | protectedvirtual |
| SetCategoryName(const FLogCategoryBase &Category) | AInteractablePawn | inlineprotected |
| SetupPlayerInputComponent(class UInputComponent *PlayerInputComponent) override | AInteractablePawn | virtual |
| SkeletalMeshComponent | AShipTurret | protected |
| SpringArm | AShipTurret | protected |