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Space Plunder
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This is the complete list of members for FOptimizationThread, including all inherited members.
| AddReferencedObjects(FReferenceCollector &Collector) override | FOptimizationThread | virtual |
| bIsRunning | FOptimizationThread | protected |
| Components | FOptimizationThread | protected |
| Exit() override | FOptimizationThread | virtual |
| FOptimizationThread(UWorld *World, class FOptimizationManager *InManager) | FOptimizationThread | |
| GameWorld | FOptimizationThread | protected |
| GetOptimizationWave(const APawn *LocalPlayer, const APlayerCameraManager *Camera, IOptimizationProxy *Proxy, bool IsVisible) | FOptimizationThread | privatestatic |
| GetReferencerName() const override | FOptimizationThread | virtual |
| HandlePostGarbageCollect() | FOptimizationThread | |
| IsInCameraSight(const APlayerCameraManager *Camera, const APawn *LocalPlayer, IOptimizationProxy *Proxy, float InFOV) | FOptimizationThread | privatestatic |
| Manager | FOptimizationThread | protected |
| Mutex | FOptimizationThread | mutableprotected |
| ProxyMutex | FOptimizationThread | mutableprotected |
| RegisterComponent(UOptimizationProxyComponent *Component) | FOptimizationThread | |
| RemoveComponentByHandle(int32 Handle) | FOptimizationThread | private |
| Run() override | FOptimizationThread | virtual |
| Thread | FOptimizationThread | protected |
| UnregisterComponent(const UOptimizationProxyComponent *Component) | FOptimizationThread |