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UAdvancedAIPerceptionComponent Member List

This is the complete list of members for UAdvancedAIPerceptionComponent, including all inherited members.

ForgetActorBP(AActor *ActorToForget)UAdvancedAIPerceptionComponentprotected
GetActionsConfig()UAdvancedAIPerceptionComponent
GetAutoSuccessRange()UAdvancedAIPerceptionComponent
GetBodyActorBP() constUAdvancedAIPerceptionComponentprotected
GetDamageConfig()UAdvancedAIPerceptionComponent
GetDetectionByAffiliation(const TSubclassOf< UAISense > SenseClass)UAdvancedAIPerceptionComponent
GetDominantSenseBP() constUAdvancedAIPerceptionComponentprotected
GetFriendlyActors(TArray< AActor * > &OutActors) constUAdvancedAIPerceptionComponentvirtual
GetFriendlyActorsBySense(TSubclassOf< UAISense > SenseToFilterBy, TArray< AActor * > &OutActors) constUAdvancedAIPerceptionComponent
GetHearingConfig()UAdvancedAIPerceptionComponent
GetHearingRange()UAdvancedAIPerceptionComponent
GetLocationAndDirectionBP(FVector &Location, FVector &Direction) constUAdvancedAIPerceptionComponentprotected
GetLoseSightRange()UAdvancedAIPerceptionComponent
GetMaxAge(const TSubclassOf< UAISense > SenseClass)UAdvancedAIPerceptionComponent
GetMutableBodyActorBP()UAdvancedAIPerceptionComponentprotected
GetNearClippingRadius()UAdvancedAIPerceptionComponent
GetNeutralActors(TArray< AActor * > &OutActors) constUAdvancedAIPerceptionComponentvirtual
GetNeutralActorsBySense(TSubclassOf< UAISense > SenseToFilterBy, TArray< AActor * > &OutActors) constUAdvancedAIPerceptionComponent
GetOwnerController() constUAdvancedAIPerceptionComponentinline
GetPerceivedFriendlyActors(TArray< AActor * > &OutActors) constUAdvancedAIPerceptionComponent
GetPerceivedFriendlyActorsBySense(const TSubclassOf< UAISense > SenseToUse, TArray< AActor * > &OutActors) constUAdvancedAIPerceptionComponent
GetPerceivedNeutralActors(TArray< AActor * > &OutActors) constUAdvancedAIPerceptionComponent
GetPerceivedNeutralActorsBySense(const TSubclassOf< UAISense > SenseToUse, TArray< AActor * > &OutActors) constUAdvancedAIPerceptionComponent
GetPerceptionSenseConfig(const TSubclassOf< UAISense > SenseClass)UAdvancedAIPerceptionComponent
GetPOVBackwardOffset()UAdvancedAIPerceptionComponent
GetPredictionConfig()UAdvancedAIPerceptionComponent
GetSightConfig()UAdvancedAIPerceptionComponent
GetSightRange()UAdvancedAIPerceptionComponent
GetTeamConfig()UAdvancedAIPerceptionComponent
GetTeamIdentifierBP() constUAdvancedAIPerceptionComponentprotected
GetTouchConfig()UAdvancedAIPerceptionComponent
GetVisionAngle()UAdvancedAIPerceptionComponent
GetYoungestStimulusAgeBP(AActor *Source) constUAdvancedAIPerceptionComponentprotected
HandleExpiredStimulus(FAIStimulus &StimulusStore) overrideUAdvancedAIPerceptionComponentprotectedvirtual
HasActiveStimulusBP(const AActor *Source, const TSubclassOf< UAISense > SenseClass) constUAdvancedAIPerceptionComponentprotected
HasAnyActiveStimulusBP(const AActor *Source) constUAdvancedAIPerceptionComponentprotected
HasAnyCurrentStimulusBP(const AActor *Source) constUAdvancedAIPerceptionComponentprotected
OnForgottenStimulusUAdvancedAIPerceptionComponent
SetAutoSuccessRange(const float AutoSuccessRange)UAdvancedAIPerceptionComponent
SetDominantSenseBP(const TSubclassOf< UAISense > SenseClass)UAdvancedAIPerceptionComponentprotected
SetHearingMaxAge(const float MaxAge)UAdvancedAIPerceptionComponent
SetHearingRange(const float HearingRange)UAdvancedAIPerceptionComponent
SetLoseSightRange(const float LoseSightRange)UAdvancedAIPerceptionComponent
SetMaxAge(const TSubclassOf< UAISense > SenseClass, const float MaxAge)UAdvancedAIPerceptionComponent
SetNearClippingRadius(const float NearClippingRadius)UAdvancedAIPerceptionComponent
SetPerceptionSenseConfig(const TSubclassOf< UAISense > SenseClass, const bool DetectEnemies, const bool DetectNeutrals, const bool DetectFriendlies)UAdvancedAIPerceptionComponent
SetPOVBackwardOffset(const float POVBackwardOffset)UAdvancedAIPerceptionComponent
SetSightMaxAge(const float MaxAge)UAdvancedAIPerceptionComponent
SetSightRange(const float SightRange)UAdvancedAIPerceptionComponent
SetVisionAngle(const float VisionAngle)UAdvancedAIPerceptionComponent
UpdatePerceptionAllowListBP(const TSubclassOf< UAISense > SenseClass, const bool bNewValue)UAdvancedAIPerceptionComponentprotected