| ForgetActorBP(AActor *ActorToForget) | UAdvancedAIPerceptionComponent | protected |
| GetActionsConfig() | UAdvancedAIPerceptionComponent | |
| GetAutoSuccessRange() | UAdvancedAIPerceptionComponent | |
| GetBodyActorBP() const | UAdvancedAIPerceptionComponent | protected |
| GetDamageConfig() | UAdvancedAIPerceptionComponent | |
| GetDetectionByAffiliation(const TSubclassOf< UAISense > SenseClass) | UAdvancedAIPerceptionComponent | |
| GetDominantSenseBP() const | UAdvancedAIPerceptionComponent | protected |
| GetFriendlyActors(TArray< AActor * > &OutActors) const | UAdvancedAIPerceptionComponent | virtual |
| GetFriendlyActorsBySense(TSubclassOf< UAISense > SenseToFilterBy, TArray< AActor * > &OutActors) const | UAdvancedAIPerceptionComponent | |
| GetHearingConfig() | UAdvancedAIPerceptionComponent | |
| GetHearingRange() | UAdvancedAIPerceptionComponent | |
| GetLocationAndDirectionBP(FVector &Location, FVector &Direction) const | UAdvancedAIPerceptionComponent | protected |
| GetLoseSightRange() | UAdvancedAIPerceptionComponent | |
| GetMaxAge(const TSubclassOf< UAISense > SenseClass) | UAdvancedAIPerceptionComponent | |
| GetMutableBodyActorBP() | UAdvancedAIPerceptionComponent | protected |
| GetNearClippingRadius() | UAdvancedAIPerceptionComponent | |
| GetNeutralActors(TArray< AActor * > &OutActors) const | UAdvancedAIPerceptionComponent | virtual |
| GetNeutralActorsBySense(TSubclassOf< UAISense > SenseToFilterBy, TArray< AActor * > &OutActors) const | UAdvancedAIPerceptionComponent | |
| GetOwnerController() const | UAdvancedAIPerceptionComponent | inline |
| GetPerceivedFriendlyActors(TArray< AActor * > &OutActors) const | UAdvancedAIPerceptionComponent | |
| GetPerceivedFriendlyActorsBySense(const TSubclassOf< UAISense > SenseToUse, TArray< AActor * > &OutActors) const | UAdvancedAIPerceptionComponent | |
| GetPerceivedNeutralActors(TArray< AActor * > &OutActors) const | UAdvancedAIPerceptionComponent | |
| GetPerceivedNeutralActorsBySense(const TSubclassOf< UAISense > SenseToUse, TArray< AActor * > &OutActors) const | UAdvancedAIPerceptionComponent | |
| GetPerceptionSenseConfig(const TSubclassOf< UAISense > SenseClass) | UAdvancedAIPerceptionComponent | |
| GetPOVBackwardOffset() | UAdvancedAIPerceptionComponent | |
| GetPredictionConfig() | UAdvancedAIPerceptionComponent | |
| GetSightConfig() | UAdvancedAIPerceptionComponent | |
| GetSightRange() | UAdvancedAIPerceptionComponent | |
| GetTeamConfig() | UAdvancedAIPerceptionComponent | |
| GetTeamIdentifierBP() const | UAdvancedAIPerceptionComponent | protected |
| GetTouchConfig() | UAdvancedAIPerceptionComponent | |
| GetVisionAngle() | UAdvancedAIPerceptionComponent | |
| GetYoungestStimulusAgeBP(AActor *Source) const | UAdvancedAIPerceptionComponent | protected |
| HandleExpiredStimulus(FAIStimulus &StimulusStore) override | UAdvancedAIPerceptionComponent | protectedvirtual |
| HasActiveStimulusBP(const AActor *Source, const TSubclassOf< UAISense > SenseClass) const | UAdvancedAIPerceptionComponent | protected |
| HasAnyActiveStimulusBP(const AActor *Source) const | UAdvancedAIPerceptionComponent | protected |
| HasAnyCurrentStimulusBP(const AActor *Source) const | UAdvancedAIPerceptionComponent | protected |
| OnForgottenStimulus | UAdvancedAIPerceptionComponent | |
| SetAutoSuccessRange(const float AutoSuccessRange) | UAdvancedAIPerceptionComponent | |
| SetDominantSenseBP(const TSubclassOf< UAISense > SenseClass) | UAdvancedAIPerceptionComponent | protected |
| SetHearingMaxAge(const float MaxAge) | UAdvancedAIPerceptionComponent | |
| SetHearingRange(const float HearingRange) | UAdvancedAIPerceptionComponent | |
| SetLoseSightRange(const float LoseSightRange) | UAdvancedAIPerceptionComponent | |
| SetMaxAge(const TSubclassOf< UAISense > SenseClass, const float MaxAge) | UAdvancedAIPerceptionComponent | |
| SetNearClippingRadius(const float NearClippingRadius) | UAdvancedAIPerceptionComponent | |
| SetPerceptionSenseConfig(const TSubclassOf< UAISense > SenseClass, const bool DetectEnemies, const bool DetectNeutrals, const bool DetectFriendlies) | UAdvancedAIPerceptionComponent | |
| SetPOVBackwardOffset(const float POVBackwardOffset) | UAdvancedAIPerceptionComponent | |
| SetSightMaxAge(const float MaxAge) | UAdvancedAIPerceptionComponent | |
| SetSightRange(const float SightRange) | UAdvancedAIPerceptionComponent | |
| SetVisionAngle(const float VisionAngle) | UAdvancedAIPerceptionComponent | |
| UpdatePerceptionAllowListBP(const TSubclassOf< UAISense > SenseClass, const bool bNewValue) | UAdvancedAIPerceptionComponent | protected |