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UBaseHelpersBPLib Member List

This is the complete list of members for UBaseHelpersBPLib, including all inherited members.

CalculateRatio(const int32 Kills, const int32 Deaths)UBaseHelpersBPLibstatic
DamageTypeToEnum(const UDamageType *DamageType)UBaseHelpersBPLibstatic
DescribeColorHelper(const FColor &Color)UBaseHelpersBPLibinlinestatic
FindPlayInEditorAuthorityPlayerController(const APlayerController *ClientController)UBaseHelpersBPLibstatic
FindPlayInEditorAuthorityWorld()UBaseHelpersBPLibstatic
GetAllTagsOfCategory(const FName &Category)UBaseHelpersBPLibstatic
GetDefaultActorBPClass(const FString &Location)UBaseHelpersBPLibstatic
GetDefaultBPClass(const FString &Location)UBaseHelpersBPLibstatic
GetDefaultDataTable(const FString &Location)UBaseHelpersBPLibstatic
GetDefaultWidgetBPClass(const FString &Location)UBaseHelpersBPLibstatic
GetDrawDebugType(const bool bDebuggingMode)UBaseHelpersBPLibstatic
GetEnumValue(const FString &BaseString)UBaseHelpersBPLibstatic
GetGameplayTagName(const FGameplayTag &GameplayTag)UBaseHelpersBPLibstatic
GetInteraction(FInteractionType &InteractionType, const FInteractionData &InteractionData, const int32 Value)UBaseHelpersBPLibstatic
GetInteractionFromType(FInteractionType &InteractionType, const FInteractionData &InteractionData, const EInteractionType Interaction)UBaseHelpersBPLibstatic
GetPlayerTeamID(AController *Controller)UBaseHelpersBPLibstatic
GetPlayerTeamID(APlayerState *PlayerState)UBaseHelpersBPLibstatic
GetPlayerTeamIDFromController(AController *Controller)UBaseHelpersBPLibstatic
GetPlayerTeamIDFromState(APlayerState *PlayerState)UBaseHelpersBPLibstatic
GetTraceEndLocation(const APlayerController *InController, const float InLength)UBaseHelpersBPLibstatic
GetTraceStartEyeLocation(const APawn *Pawn)UBaseHelpersBPLibstatic
GetTraceStartEyeRotation(const APawn *Pawn)UBaseHelpersBPLibstatic
GetTraceStartLocation(const APlayerController *InController)UBaseHelpersBPLibstatic
GetTraceStartRotation(const APlayerController *InController)UBaseHelpersBPLibstatic
IsDamageTypeNonLethal(const UDamageType *DamageType)UBaseHelpersBPLibstatic
LineTraceByChannel(const UObject *WorldContextObject, FHitResult &Hit, const FVector &Start, const FVector &End, const ETraceTypeQuery TraceChannel, const TArray< AActor * > &ActorsToIgnore, const bool bIgnoreSelf, const bool bReturnPhysicalMaterial=false, const bool bTraceComplex=false, const bool bDebug=false, const FLinearColor TraceColor=FLinearColor::Red, const float DrawTime=2.0f)UBaseHelpersBPLibstatic
PrintToLog(const UObject *WorldContextObject, const FString &Message, const bool bWarning=false, const bool bError=false)UBaseHelpersBPLibstatic
PrintToLogWithCategory(const UObject *WorldContextObject, const FLogCategoryBase &Category, const FString &Message, const bool bWarning=false, const bool bError=false)UBaseHelpersBPLibstatic
PrintVirtualBoneInfo(USkeletalMeshComponent *SkeletalMeshComponent)UBaseHelpersBPLibstatic
RandomCharacterSkills(const int32 Min, const int32 Max)UBaseHelpersBPLibstatic
SimpleLineTrace(const APlayerController *InController, const float InLength, const bool bDebug)UBaseHelpersBPLibstatic
SoundNameFromSource(const ESoundSource SoundSource)UBaseHelpersBPLibstatic
SoundSourceFromName(const FName &SoundName)UBaseHelpersBPLibstatic
TextureFromWidget(UUserWidget *const Widget, const FVector2D &DrawSize)UBaseHelpersBPLibstatic
ToggleInputMode(APlayerController *InController, const bool bForceGameOnly=false, const bool bForceUI=false, class UUserWidget *WidgetToFocus=nullptr)UBaseHelpersBPLibstatic
ToggleWidgetVisibility(UUserWidget *Widget, const bool bForceSetVisible=false, const bool bForceSetCollapsed=false)UBaseHelpersBPLibstatic