Space Plunder
Loading...
Searching...
No Matches
UCircularDependenciesLib Member List

This is the complete list of members for UCircularDependenciesLib, including all inherited members.

addExcludedAsset(const FString &excludedAsset)UCircularDependenciesLibstatic
addExcludedAsset(const FString &excludedAsset)UCircularDependenciesLibstatic
addPlugin(const FString &plugin)UCircularDependenciesLibstatic
addPlugin(const FString &plugin)UCircularDependenciesLibstatic
AddToDependencyStack(const TArray< FString > &assetPackageArray, const FName &CurrentAsset, UPARAM(ref) TMap< FName, FNameArray > &DependencyListMap, UPARAM(ref) TArray< FName > &DependencyStack, UPARAM(ref) TSet< FNamePair > &BrokenDependecySet, UPARAM(ref) TArray< UCircularInvolvedAssetItem * > &circularInvolvedItemArray, UPARAM(ref) FBoolHolder &isStopping)UCircularDependenciesLibstatic
AddToDependencyStack(const TArray< FString > &assetPackageArray, const FName &CurrentAsset, UPARAM(ref) TMap< FName, FNameArray > &DependencyListMap, UPARAM(ref) TArray< FName > &DependencyStack, UPARAM(ref) TSet< FNamePair > &BrokenDependecySet, UPARAM(ref) TArray< UCircularInvolvedAssetItem * > &circularInvolvedItemArray, UPARAM(ref) FBoolHolder &isStopping)UCircularDependenciesLibstatic
BindParseDelegate(const FParseDelegate &toBind)UCircularDependenciesLibstatic
BindParseDelegate(const FParseDelegate &toBind)UCircularDependenciesLibstatic
DECLARE_DYNAMIC_DELEGATE(FVoidDelegate)UCircularDependenciesLib
DECLARE_DYNAMIC_DELEGATE(FVoidDelegate)UCircularDependenciesLib
DECLARE_DYNAMIC_DELEGATE_TwoParams(FParseDelegate, const TArray< FAssetData > &, toParseFileList, const TArray< FString > &, toParseFolderList)UCircularDependenciesLib
DECLARE_DYNAMIC_DELEGATE_TwoParams(FParseDelegate, const TArray< FAssetData > &, toParseFileList, const TArray< FString > &, toParseFolderList)UCircularDependenciesLib
ExecuteTask(const FVoidDelegate &toExecute, bool bInBackground, bool bWait)UCircularDependenciesLibstatic
ExecuteTask(const FVoidDelegate &toExecute, bool bInBackground, bool bWait)UCircularDependenciesLibstatic
GetAllFunctions(UObject *Asset)UCircularDependenciesLibstatic
GetAllFunctions(UObject *Asset)UCircularDependenciesLibstatic
getAutomaticRefreshDelay()UCircularDependenciesLibstatic
getAutomaticRefreshDelay()UCircularDependenciesLibstatic
GetClassFromAsset(UObject *Asset)UCircularDependenciesLibstatic
GetClassFromAsset(UObject *Asset)UCircularDependenciesLibstatic
GetEnabledPlugins()UCircularDependenciesLibstatic
GetEnabledPlugins()UCircularDependenciesLibstatic
getExcludedAssetList()UCircularDependenciesLibstatic
getExcludedAssetList()UCircularDependenciesLibstatic
getMaxDetectionCount()UCircularDependenciesLibstatic
getMaxDetectionCount()UCircularDependenciesLibstatic
getPluginList()UCircularDependenciesLibstatic
getPluginList()UCircularDependenciesLibstatic
IsInGameOrSlateThread()UCircularDependenciesLibstatic
IsInGameOrSlateThread()UCircularDependenciesLibstatic
parseDelegateUCircularDependenciesLibinlinestatic
RegexFind(const FString &pattern, const FString &input)UCircularDependenciesLibstatic
RegexFind(const FString &pattern, const FString &input)UCircularDependenciesLibstatic
removeExcludedAsset(const FString &excludedAsset)UCircularDependenciesLibstatic
removeExcludedAsset(const FString &excludedAsset)UCircularDependenciesLibstatic
removePlugin(const FString &plugin)UCircularDependenciesLibstatic
removePlugin(const FString &plugin)UCircularDependenciesLibstatic
SearchInBlueprint(UObject *Asset, bool bAllBlueprints, FString NewSearchTerms)UCircularDependenciesLibstatic
SearchInBlueprint(UObject *Asset, bool bAllBlueprints, FString NewSearchTerms)UCircularDependenciesLibstatic