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Space Plunder
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This is the complete list of members for UCurveExtractor, including all inherited members.
| AddCurve(UAnimSequence *Animation, FName Name, const TArray< FRichCurveKey > &Keys) | UCurveExtractor | private |
| AddCurveKey(TArray< FRichCurveKey > &Keys, float Time, float Value) | UCurveExtractor | private |
| AnimName | UCurveExtractor | |
| bAddToAnimation | UCurveExtractor | |
| bNormalize | UCurveExtractor | |
| BoneName | UCurveExtractor | |
| CurveName | UCurveExtractor | |
| ExtractAnimCurves(UAnimSequence *AnimationSequence) | UCurveExtractor | private |
| ExtractCurveAssets(UAnimSequence *AnimationSequence) | UCurveExtractor | private |
| ExtractPose(UAnimSequence *Animation, const FBoneContainer &BoneContainer, FCompactPoseBoneIndex CompactPoseBoneIndex, double Time) | UCurveExtractor | private |
| GetCurveName(FString Type, FString Axis) const | UCurveExtractor | private |
| NormalizeValue(float Value, float MaxValue) const | UCurveExtractor | private |
| OnApply_Implementation(UAnimSequence *AnimationSequence) override | UCurveExtractor | virtual |
| OnRevert_Implementation(UAnimSequence *AnimationSequence) override | UCurveExtractor | virtual |
| RefAnimation | UCurveExtractor | |
| RemoveCurve(UAnimSequence *Animation, FName Name) | UCurveExtractor | private |
| SampleRate | UCurveExtractor | |
| SaveCurve(UPackage *Package, UCurveVector *Curve, const FString &PackagePath) | UCurveExtractor | |
| WeaponName | UCurveExtractor |