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UMenuSystemGameInstance Member List

This is the complete list of members for UMenuSystemGameInstance, including all inherited members.

AdminAPIUEpicOnlineGameInstanceprivate
AllSaveSlotsUEpicOnlineGameInstanceprivate
bAutoLoginToPlayFabUEpicOnlineGameInstanceprotected
bDebuggingModeUEpicOnlineGameInstanceprotected
bInGameMenuOpenUEpicOnlineGameInstanceprotected
bOptionsMenuOpenUEpicOnlineGameInstanceprotected
Character() overrideUMenuSystemGameInstancevirtual
ClientAPIUEpicOnlineGameInstanceprivate
ConvertSaveFileTouint(class USaveGame *SavedGame)UEpicOnlineGameInstance
ConvertunitToSaveFile(TArray< uint8 > SavedGameArray)UEpicOnlineGameInstance
CreateEOSSession(FString SessionName, bool bIsDedicatedServer, bool bIsLAN, bool bIsPresence, int32 MaxNumPlayers) overrideUEpicOnlineGameInstancevirtual
CreateReplayEvent(const int32 TimeInMS, const FString &Group, const FString &Meta, const TArray< uint8 > &Data) overrideUEpicOnlineGameInstanceprotectedvirtual
CreateSession()UMenuSystemGameInstanceprivate
CurrencyCodeUEpicOnlineGameInstanceprotected
CurrentSaveSlotUEpicOnlineGameInstanceprivate
CurrentSessionNameUEpicOnlineGameInstanceprivate
DeleteReplay(const FString &ReplayName) overrideUEpicOnlineGameInstanceprotectedvirtual
DemoLevelTextUEpicOnlineGameInstance
DestroySession() overrideUEpicOnlineGameInstancevirtual
DifficultyLevelUEpicOnlineGameInstanceprivate
EnumerateStreamsPtrUEpicOnlineGameInstanceprivate
FindReplays() overrideUEpicOnlineGameInstanceprotectedvirtual
FindSessionAndJoin() overrideUEpicOnlineGameInstancevirtual
GetAllSaveSlots() overrideUEpicOnlineGameInstanceinlinevirtual
GetAuthToken() const overrideUEpicOnlineGameInstancevirtual
GetCurrentSaveSlot() overrideUMenuSystemGameInstanceinlinevirtual
GetCurrentSessionName() const overrideUEpicOnlineGameInstancevirtual
GetDebuggingMode() const overrideUEpicOnlineGameInstanceinlinevirtual
GetDifficultyLevel() const overrideUEpicOnlineGameInstancevirtual
GetIsLoggedInToPlayFab() const overrideUEpicOnlineGameInstancevirtual
GetIsOnlineGame() const overrideUEpicOnlineGameInstancevirtual
GetIsPlayerLoggedIn() const overrideUEpicOnlineGameInstancevirtual
GetIsPublicMatch() const overrideUEpicOnlineGameInstancevirtual
GetLevelDataTable() overrideUEpicOnlineGameInstanceinlinevirtual
GetMinNumberOfPlayersToStart() const overrideUEpicOnlineGameInstanceinlinevirtual
GetModalWidgetClass() overrideUEpicOnlineGameInstanceinlinevirtual
GetOfflinePlayerProfile() const overrideUEpicOnlineGameInstanceinlinevirtual
GetOnlineIdentity() constUEpicOnlineGameInstanceprivate
GetOnlineSubsystem() const overrideUEpicOnlineGameInstancevirtual
GetPlayerData(const FString &FileName)UEpicOnlineGameInstance
GetPlayerUserName() const overrideUEpicOnlineGameInstancevirtual
GetPlayFabCurrency() const overrideUEpicOnlineGameInstancevirtual
GetPlayFabID() const overrideUEpicOnlineGameInstancevirtual
GetPlayFabInventory() const overrideUEpicOnlineGameInstancevirtual
GetProfilePicturesDT() const overrideUEpicOnlineGameInstanceinlinevirtual
GetSaveInfoFromSlot(const int32 Slot) overrideUEpicOnlineGameInstanceinlinevirtual
GetSelectedLevel(const EGameplayMode GameMode) const overrideUEpicOnlineGameInstancevirtual
GetStats(TArray< FString > StatName)UEpicOnlineGameInstancevirtual
Host(FOnlineSessionSettings HostSessionSettings) overrideUMenuSystemGameInstancevirtual
InGameMenuClassUEpicOnlineGameInstanceprotected
InGameMenuWidgetUEpicOnlineGameInstanceprotected
Init() overrideUMenuSystemGameInstancevirtual
Join(uint32 Index) overrideUMenuSystemGameInstancevirtual
JoinFirstPossibleMatch()UMenuSystemGameInstance
JoinManualAddress(const FString &IpAddress) overrideUMenuSystemGameInstancevirtual
LaunchInGameMenu(APlayerController *Player, bool bOpen) overrideUMenuSystemGameInstancevirtual
LaunchOptionsMenu(APlayerController *Player, UUserWidget *CurrentWidget=nullptr, const bool bOpen=true) overrideUEpicOnlineGameInstancevirtual
LevelDataTableUEpicOnlineGameInstanceprotected
LoadMenu() overrideUMenuSystemGameInstancevirtual
LoadOfflinePlayerProfile(FUserProfile &OfflineProfile) overrideUEpicOnlineGameInstancevirtual
LobbyLevelTextUEpicOnlineGameInstance
LoginToEpicOnline(FString ID="", FString Token="", FString LoginType="accountportal") overrideUEpicOnlineGameInstancevirtual
LoginToPlayFab() overrideUEpicOnlineGameInstancevirtual
Logout() const overrideUEpicOnlineGameInstancevirtual
MainMenuUEpicOnlineGameInstanceprotected
MenuClassUEpicOnlineGameInstanceprotected
MinNumberOfPlayersToStartUEpicOnlineGameInstanceprivate
ModalWidgetClassUEpicOnlineGameInstanceprotected
OfflinePlayerProfileUEpicOnlineGameInstanceprivate
OnCreateSessionComplete(FName SessionName, bool bSuccess)UMenuSystemGameInstanceprivate
OnCreateSessionCompleted(FName SessionName, bool bSuccess) constUEpicOnlineGameInstanceprotected
OnDeleteFinishedStreamComplete(const FDeleteFinishedStreamResult &Result)UEpicOnlineGameInstanceprivate
OnDeleteFinishedStreamCompleteDelegateUEpicOnlineGameInstanceprivate
OnDestroySessionComplete(FName SessionName, bool bSuccess)UMenuSystemGameInstanceprivate
OnDestroySessionCompleted(FName SessionName, bool bSuccess) constUEpicOnlineGameInstanceprotected
OnEnumerateStreamsComplete(const FEnumerateStreamsResult &Result) constUEpicOnlineGameInstanceprivate
OnEnumerateStreamsCompleteDelegateUEpicOnlineGameInstanceprivate
OnFileDataFoundUEpicOnlineGameInstance
OnFindReplaysCompleteUEpicOnlineGameInstance
OnFindSessionCompleted(bool bSuccess)UEpicOnlineGameInstanceprotected
OnFindSessionListCompleted(bool bSuccess) constUEpicOnlineGameInstanceprotected
OnFindSessionsComplete(bool bSuccess)UMenuSystemGameInstanceprivate
OnGetStatsComplete(const FOnlineError &Result, const TArray< TSharedRef< const FOnlineStatsUserStats > > &UserStats)UEpicOnlineGameInstanceprotected
OnGetUserFileComplete(bool bSuccess, const FUniqueNetId &UserID, const FString &FileName) constUEpicOnlineGameInstanceprotected
OnJoinSessionComplete(FName SessionName, EOnJoinSessionCompleteResult::Type JoinResult)UMenuSystemGameInstanceprivate
OnJoinSessionCompleted(FName SessionName, EOnJoinSessionCompleteResult::Type Result)UMenuSystemGameInstance
UEpicOnlineGameInstance::OnJoinSessionCompleted(FName SessionName, EOnJoinSessionCompleteResult::Type Result) constUEpicOnlineGameInstanceprotected
OnlineSessionPtrUEpicOnlineGameInstance
OnlineSessionSearchUEpicOnlineGameInstance
OnlineSubsystemUEpicOnlineGameInstance
OnLoginEOSCompleted(int32 LocalUserNum, bool bSuccess, const FUniqueNetId &UserID, const FString &Error) constUEpicOnlineGameInstanceprotected
OnLogoutComplete(const int32 ResultCode, const bool bSuccess) constUEpicOnlineGameInstanceprotected
OnNetworkFailure(UWorld *World, UNetDriver *NewDriver, ENetworkFailure::Type FailureType, const FString &ErrorString)UEpicOnlineGameInstanceprivatevirtual
OnPlayFabDisplayChangedSuccess(const PlayFab::AdminModels::FUpdateUserTitleDisplayNameResult &Result)UEpicOnlineGameInstanceprivate
OnPlayFabError(const PlayFab::FPlayFabCppError &ErrorResult)UEpicOnlineGameInstanceprivate
OnPlayFabLGetInventorySuccess(const PlayFab::ClientModels::FGetUserInventoryResult &Result)UEpicOnlineGameInstanceprivate
OnPlayFabLoginSuccess(const PlayFab::ClientModels::FLoginResult &Result)UEpicOnlineGameInstanceprivate
OnRenameReplayCompleteDelegateUEpicOnlineGameInstanceprivate
OnReplayRenameFinishedComplete(const FRenameReplayResult &Result)UEpicOnlineGameInstanceprivate
OnServersFoundChangedUEpicOnlineGameInstance
OnUpdateStatsComplete(const FOnlineError &Result) constUEpicOnlineGameInstanceprotected
OnWriteUserFileComplete(bool bSuccess, const FUniqueNetId &UserID, const FString &FileName) constUEpicOnlineGameInstanceprotected
OpenReplayMenu(APlayerController *Player, const bool bOpen=true) overrideUEpicOnlineGameInstanceprotectedvirtual
Options() overrideUMenuSystemGameInstancevirtual
OptionsMenuClassUEpicOnlineGameInstanceprotected
OptionsMenuWidgetUEpicOnlineGameInstanceprotected
PlayFabCurrencyUEpicOnlineGameInstanceprivate
PlayFabIDUEpicOnlineGameInstanceprivate
PlayFabInventoryUEpicOnlineGameInstanceprivate
PlayReplayFromBP(FString ReplayName) overrideUEpicOnlineGameInstanceprotectedvirtual
ProfilePicturesDTUEpicOnlineGameInstanceprotected
Quit(APlayerController *Player) overrideUMenuSystemGameInstancevirtual
ReadPlayerData(const FString &FileName) constUEpicOnlineGameInstance
RenameReplay(const FString &ReplayName, const FString &NewFriendlyReplayName) overrideUEpicOnlineGameInstanceprotectedvirtual
ReplayMenuUEpicOnlineGameInstanceprotected
ReplayMenuClassUEpicOnlineGameInstanceprotected
RestartLevel() constUEpicOnlineGameInstancevirtual
ReturnToMainMenu() overrideUEpicOnlineGameInstanceprotectedvirtual
SaveOfflinePlayerProfile() overrideUEpicOnlineGameInstancevirtual
SearchServers() overrideUMenuSystemGameInstancevirtual
SelectedCampaignLevelUEpicOnlineGameInstanceprotected
SelectedDebugLevelUEpicOnlineGameInstanceprotected
SelectedHordeLevelUEpicOnlineGameInstanceprotected
SelectedMultiplayerLevelUEpicOnlineGameInstanceprotected
SessionFoundComplete(bool bSuccess)UMenuSystemGameInstance
SetCurrentSaveSlot(const int32 NewSaveSlot) overrideUEpicOnlineGameInstanceinlinevirtual
SetDifficultyLevel(const EDifficultyLevel NewDifficultyLevel) overrideUEpicOnlineGameInstancevirtual
SetMinNumberOfPlayersToStart(const int32 Num) overrideUEpicOnlineGameInstanceinlinevirtual
SetPlayerProfileName()UEpicOnlineGameInstanceprivate
SetPlayFabDisplayName()UEpicOnlineGameInstanceprivate
SetSelectedLevel(const FGameLevel GameLevel, const EGameplayMode GameMode) overrideUEpicOnlineGameInstancevirtual
Shutdown() overrideUEpicOnlineGameInstancevirtual
SinglePlayer() overrideUMenuSystemGameInstancevirtual
StartCampaign(const bool bNewGame) const overrideUEpicOnlineGameInstancevirtual
StartHorde() const overrideUEpicOnlineGameInstancevirtual
StartingLevelUMenuSystemGameInstance
StartRecordingReplayFromBP(const FString &InName, const FString &FriendlyName) overrideUEpicOnlineGameInstanceprotectedvirtual
StartSession() overrideUMenuSystemGameInstancevirtual
StartupLevelTextUEpicOnlineGameInstance
StopRecordingReplayFromBP() overrideUEpicOnlineGameInstanceprotectedvirtual
UEpicOnlineGameInstance(const FObjectInitializer &ObjectInitializer)UEpicOnlineGameInstanceexplicit
UMenuSystemGameInstance(const FObjectInitializer &ObjectInitializer)UMenuSystemGameInstance
UpdatePlayerData(const FString &FileName, TArray< uint8 > SavedGameArray)UEpicOnlineGameInstance
UpdateStats(FString StatName, int32 Amount)UEpicOnlineGameInstancevirtual