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Space Plunder
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This is the complete list of members for UWeaponBPLib, including all inherited members.
| AddWeaponAmmo(const UObject *WorldContextObject, const FString &WeaponID, int32 AmmoToAdd, int32 &TotalAmmo, bool &bSuccess, UDataTable *DataTable=nullptr) | UWeaponBPLib | static |
| GetDefaultWeaponData(const UObject *WorldContextObject, const FString &WeaponID, bool &bSuccess, UDataTable *DataTable=nullptr) | UWeaponBPLib | static |
| GetDoesWeaponHaveAutoMode(const UObject *WorldContextObject, const FString &WeaponID, UDataTable *DataTable=nullptr) | UWeaponBPLib | static |
| GetDoesWeaponHaveBurstMode(const UObject *WorldContextObject, const FString &WeaponID, UDataTable *DataTable=nullptr) | UWeaponBPLib | static |
| GetIsWeaponNonLethal(const UObject *WorldContextObject, const FString &WeaponID, UDataTable *DataTable=nullptr) | UWeaponBPLib | static |
| GetWeaponAttachment(const UObject *WorldContextObject, const FString &WeaponAttachmentID, bool &bSuccess, UDataTable *DataTable=nullptr) | UWeaponBPLib | static |
| GetWeaponAttachmentTypes(const UObject *WorldContextObject, const TArray< FString > &WeaponAttachmentIDs, UDataTable *DataTable=nullptr) | UWeaponBPLib | static |
| GetWeaponDisplayName(const UObject *WorldContextObject, const FString &WeaponID, UDataTable *DataTable=nullptr) | UWeaponBPLib | static |
| GetWeaponEffects(const UObject *WorldContextObject, const FString &WeaponID, bool &bSuccess, UDataTable *DataTable=nullptr) | UWeaponBPLib | static |
| GetWeaponMaxAmmo(const UObject *WorldContextObject, const FString &WeaponID, bool &bSuccess, UDataTable *DataTable=nullptr) | UWeaponBPLib | static |
| GetWeaponMesh(const UObject *WorldContextObject, const FString &WeaponID, bool &bSuccess, UDataTable *DataTable=nullptr) | UWeaponBPLib | static |
| GetWeaponReloadTime(const UObject *WorldContextObject, const FString &WeaponID, bool &bSuccess, UDataTable *DataTable=nullptr) | UWeaponBPLib | static |
| GetWeaponStats(const UObject *WorldContextObject, const FString &WeaponID, bool &bSuccess, UDataTable *DataTable=nullptr) | UWeaponBPLib | static |
| GetWeaponThumbnail(const UObject *WorldContextObject, const FString &WeaponID, bool &bSuccess, UDataTable *DataTable=nullptr) | UWeaponBPLib | static |
| LoadDefaultWeaponAttachmentDataTable() | UWeaponBPLib | static |
| LoadDefaultWeaponDataTable() | UWeaponBPLib | static |
| LoadDefaultWeaponPickupDataTable() | UWeaponBPLib | static |
| LoadWeaponAttachmentDataTableFromGameState(const UObject *WorldContextObject) | UWeaponBPLib | static |
| LoadWeaponDataTableFromGameState(const UObject *WorldContextObject) | UWeaponBPLib | static |
| LoadWeaponEffectsDataTableFromGameState(const UObject *WorldContextObject) | UWeaponBPLib | static |
| LoadWeaponPickupDataTableFromGameState(const UObject *WorldContextObject) | UWeaponBPLib | static |