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Space Plunder
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This is the complete list of members for FPlayerQuestStatus, including all inherited members.
| ActiveQuests | FPlayerQuestStatus | |
| AddObjective(const FQuestObjectives &ObjectiveInfo) | FPlayerQuestStatus | inline |
| AddObjectiveAmount(const FString &ObjectiveID, const int32 Amount) | FPlayerQuestStatus | inline |
| AddObjectiveAmount(const FUniqueID &ObjectiveID, const int32 Amount) | FPlayerQuestStatus | inline |
| AddObjectiveFailAmount(const FString &ObjectiveID, const int32 Amount) | FPlayerQuestStatus | inline |
| AddObjectiveFailAmount(const FUniqueID &ObjectiveID, const int32 Amount) | FPlayerQuestStatus | inline |
| AddObjectiveToQuests(const FQuestObjectives *Objective) | FPlayerQuestStatus | inline |
| bValid | FPlayerQuestStatus | private |
| CanQuestsBeCompleted(const UObject *Owner) | FPlayerQuestStatus | inline |
| CheckAllObjectives() | FPlayerQuestStatus | inline |
| CheckObjectives(TArray< FString > ObjectiveIDs) | FPlayerQuestStatus | inline |
| Credits | FPlayerQuestStatus | |
| Experience | FPlayerQuestStatus | |
| FilterQuests(const EQuestStatus QuestFilter) | FPlayerQuestStatus | inline |
| FPlayerQuestStatus() | FPlayerQuestStatus | inline |
| GetActiveQuest(const FUniqueID &QuestID, FQuestInfo &QuestInfo) | FPlayerQuestStatus | inline |
| GetDoesObjectiveHaveWorldMarker(const FString &ObjectiveID) const | FPlayerQuestStatus | inline |
| GetIsQuestActive(const FString &QuestID) const | FPlayerQuestStatus | inline |
| GetIsQuestActive(const FUniqueID &QuestID) const | FPlayerQuestStatus | inline |
| GetIsQuestActive(const int32 QuestIndex) const | FPlayerQuestStatus | inline |
| GetLevel() const | FPlayerQuestStatus | inline |
| GetNewUniqueID(const FString &QuestID) const | FPlayerQuestStatus | inline |
| GetObjectiveIDs() | FPlayerQuestStatus | inline |
| GetQuest(const int32 QuestIndex, FQuestInfo &QuestInfo) const | FPlayerQuestStatus | inline |
| GetQuestActiveObjectivesIDs(const FString &QuestID, TArray< FString > &ObjectiveIDs) const | FPlayerQuestStatus | inline |
| GetQuestActiveObjectivesIDsWithMarkers(const FUniqueID &QuestID, TArray< FString > &ObjectiveIDs) const | FPlayerQuestStatus | inline |
| GetQuestID(const int32 QuestIndex, FUniqueID &QuestID) const | FPlayerQuestStatus | inline |
| GetQuestIDs() | FPlayerQuestStatus | inline |
| GetQuestIndex(const FQuestInfo &QuestInfo, int32 &Index) const | FPlayerQuestStatus | inline |
| GetQuestIndex(const FUniqueID &QuestID, int32 &Index) const | FPlayerQuestStatus | inline |
| GetQuestName(const FString &QuestID) | FPlayerQuestStatus | inline |
| GetQuestObjectivePtr(const FUniqueID &ObjectiveID) const | FPlayerQuestStatus | inline |
| GetQuestObjectivesIDs(const FString &QuestID, TArray< FString > &ObjectiveIDs) const | FPlayerQuestStatus | inline |
| GetQuestStatus(const FString &QuestID) const | FPlayerQuestStatus | inline |
| GetQuestsToBeAddedAfterCompletion(const FString &QuestID) | FPlayerQuestStatus | inline |
| IsValid() const | FPlayerQuestStatus | inline |
| MaximumActiveQuests | FPlayerQuestStatus | |
| Objectives | FPlayerQuestStatus | protected |
| RemoveQuest(const FQuestInfo &QuestInfo) | FPlayerQuestStatus | inline |
| ResumeQuestsAndObjectives() | FPlayerQuestStatus | inline |
| SaveObjectiveTimes(const UObject *Owner) | FPlayerQuestStatus | inlineprotected |
| SaveQuestTimes(const UObject *Owner) | FPlayerQuestStatus | inlineprotected |
| SaveTimes(const UObject *Owner) | FPlayerQuestStatus | inline |
| StartObjectives(const UObject *Owner) | FPlayerQuestStatus | inline |
| StartQuest(const UObject *Owner, FQuestInfo &QuestInfo) | FPlayerQuestStatus | inline |
| UpdateObjectiveDetails(const FQuestObjectives &UpdatedObjectiveInfo) | FPlayerQuestStatus | inline |
| UpdateQuestDetails(const FQuestInfo &UpdatedQuestInfo) | FPlayerQuestStatus | inline |
| UpdateQuestStatus(FQuestOutcome &Outcome) | FPlayerQuestStatus | inline |