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FQuestObjectivesStatus Member List

This is the complete list of members for FQuestObjectivesStatus, including all inherited members.

AddFailProgress(const int32 Amount, const int32 RequiredFailProgress)FQuestObjectivesStatusinline
AddProgress(const int32 Amount, const int32 RequiredProgress)FQuestObjectivesStatusinline
Complete(const int32 RequiredFailProgress, const int32 RequiredProgress) constFQuestObjectivesStatusinline
CurrentProgressFQuestObjectivesStatusprotected
ElapsedTimeFQuestObjectivesStatusprotected
FailProgressFQuestObjectivesStatusprotected
GetCurrentProgress() constFQuestObjectivesStatusinline
GetDidCompleteInTime(const bool bObjectiveTimed=false, const float TimeToComplete=0.0f) constFQuestObjectivesStatusinline
GetElapsedTime() constFQuestObjectivesStatusinline
GetFailProgress() constFQuestObjectivesStatusinline
GetIsFailed(const int32 RequiredFailProgress) constFQuestObjectivesStatusinline
GetIsNotYetStarted() constFQuestObjectivesStatusinline
GetIsStarted() constFQuestObjectivesStatusinline
GetStartTime() constFQuestObjectivesStatusinline
GetStatus() constFQuestObjectivesStatusinline
GetUniqueID() constFQuestObjectivesStatusinline
IsActive() constFQuestObjectivesStatusinline
IsFinished(const int32 RequiredFailProgress, const int32 RequiredProgress) constFQuestObjectivesStatusinline
IsSuccessful(const int32 RequiredFailProgress, const int32 RequiredProgress) constFQuestObjectivesStatusinline
ResumeFromElapsedTime()FQuestObjectivesStatusinline
SaveObjectiveTime(const UObject *Owner)FQuestObjectivesStatusinline
SetObjectiveNotYetStarted()FQuestObjectivesStatusinline
SetUniqueID(const int32 NewUID)FQuestObjectivesStatusinline
StartObjective(const UObject *Owner)FQuestObjectivesStatusinline
StartTimeInSecondsFQuestObjectivesStatusprotected
StatusFQuestObjectivesStatusprotected
UniqueIDFQuestObjectivesStatusprotected