22 UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category =
"Sense", NoClear, config)
26 UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Sense", config)
27 FAISenseAffiliationFilter DetectionByAffiliation;
30 UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Sense", config, meta = (UIMin = 0.0, ClampMin = 0.0))
31 float ActionRadius = 2000.0f;
32 UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Sense", config)
33 FColor ActionRangeColor = FColor::Red;
35 UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Sense|
Debug", config)
36 float FriendsShapeSize = 200.0f;
37 UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Sense|
Debug", config)
38 float FriendsShapeEndSize = 50.0f;
39 UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Sense|
Debug", config)
40 float FriendsShapeThickness = 2.0f;
41 UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Sense|
Debug", config)
42 FColor FriendColor = FColor(255,170,0);
51 virtual TSubclassOf<UAISense> GetSenseImplementation() const override;
54#if WITH_GAMEPLAY_DEBUGGER_MENU
55 bool bDisplayActionFriends =
false;
56 virtual void DescribeSelfToGameplayDebugger(
const UAIPerceptionComponent* PerceptionComponent, FGameplayDebuggerCategory* DebuggerCategory)
const;
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13