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ALS_BTTask_SetFocusToPlayer.h
Go to the documentation of this file.
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// Copyright: Copyright (C) 2022 Doğa Can Yanıkoğlu
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// Source Code: https://github.com/dyanikoglu/ALS-Community
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#pragma once
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#include "CoreMinimal.h"
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#include "BehaviorTree/BTTaskNode.h"
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#include "ALS_BTTask_SetFocusToPlayer.generated.h"
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UCLASS
(Category = ALS, meta = (DisplayName =
"Set Focus to Player"
))
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class ALSV4_CPP_API
UALS_BTTask_SetFocusToPlayer
: public UBTTaskNode
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{
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GENERATED_BODY()
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public
:
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UALS_BTTask_SetFocusToPlayer
();
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virtual
EBTNodeResult::Type ExecuteTask(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory)
override
;
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virtual
FString GetStaticDescription()
const override
;
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};
UCLASS
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition
ChatSystemComponent.h:13
UALS_BTTask_SetFocusToPlayer
Definition
ALS_BTTask_SetFocusToPlayer.h:13
SpaceAdventure
Plugins
ALS-Community-main
Source
ALSV4_CPP
Public
AI
ALS_BTTask_SetFocusToPlayer.h
Generated by
1.10.0