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ALS_BTTask_SetFocusToPlayer.h
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1// Copyright: Copyright (C) 2022 Doğa Can Yanıkoğlu
2// Source Code: https://github.com/dyanikoglu/ALS-Community
3
4#pragma once
5
6#include "CoreMinimal.h"
7#include "BehaviorTree/BTTaskNode.h"
8#include "ALS_BTTask_SetFocusToPlayer.generated.h"
9
11UCLASS(Category = ALS, meta = (DisplayName = "Set Focus to Player"))
12class ALSV4_CPP_API UALS_BTTask_SetFocusToPlayer : public UBTTaskNode
13{
14 GENERATED_BODY()
15
16public:
18
19 virtual EBTNodeResult::Type ExecuteTask(UBehaviorTreeComponent& OwnerComp, uint8* NodeMemory) override;
20 virtual FString GetStaticDescription() const override;
21};
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13
Definition ALS_BTTask_SetFocusToPlayer.h:13