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Space Plunder
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#include <ALS_BTTask_SetFocusToPlayer.h>
Public Member Functions | |
| UALS_BTTask_SetFocusToPlayer () | |
| virtual EBTNodeResult::Type | ExecuteTask (UBehaviorTreeComponent &OwnerComp, uint8 *NodeMemory) override |
| virtual FString | GetStaticDescription () const override |
Set AIController's Focus to the Player's Pawn Actor.
| UALS_BTTask_SetFocusToPlayer::UALS_BTTask_SetFocusToPlayer | ( | ) |
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overridevirtual |
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overridevirtual |