22 virtual void Notify(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation,
const FAnimNotifyEventReference& EventReference)
override;
25 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = AnimNotify)
26 TSubclassOf<UCameraShakeBase> ShakeClass;
28 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = AnimNotify)
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13