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Space Plunder
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#include <ALSAnimNotifyCameraShake.h>
Public Attributes | |
| TSubclassOf< UCameraShakeBase > | ShakeClass |
| float | Scale = 1.0f |
Private Member Functions | |
| virtual void | Notify (USkeletalMeshComponent *MeshComp, UAnimSequenceBase *Animation, const FAnimNotifyEventReference &EventReference) override |
Generic camera shake animation notify for pawns with controller enabled
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overrideprivatevirtual |
| float UALSAnimNotifyCameraShake::Scale = 1.0f |
| TSubclassOf<UCameraShakeBase> UALSAnimNotifyCameraShake::ShakeClass |