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ALSAnimNotifyGroundedEntryState.h
Go to the documentation of this file.
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// Copyright: Copyright (C) 2022 Doğa Can Yanıkoğlu
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// Source Code: https://github.com/dyanikoglu/ALS-Community
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#pragma once
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#include "CoreMinimal.h"
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#include "Animation/AnimNotifies/AnimNotify.h"
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#include "
Library/ALSCharacterEnumLibrary.h
"
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#include "ALSAnimNotifyGroundedEntryState.generated.h"
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UCLASS
()
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class ALSV4_CPP_API
UALSAnimNotifyGroundedEntryState
: public UAnimNotify
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{
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GENERATED_BODY()
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virtual
void
Notify(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation,
const
FAnimNotifyEventReference& EventReference)
override
;
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virtual
FString GetNotifyName_Implementation()
const override
;
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public
:
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = AnimNotify)
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EALSGroundedEntryState
GroundedEntryState =
EALSGroundedEntryState
::
None
;
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};
EFactionType::None
@ None
ALSCharacterEnumLibrary.h
EALSGroundedEntryState
EALSGroundedEntryState
Definition
ALSCharacterEnumLibrary.h:143
UCLASS
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition
ChatSystemComponent.h:13
UALSAnimNotifyGroundedEntryState
Definition
ALSAnimNotifyGroundedEntryState.h:18
SpaceAdventure
Plugins
ALS-Community-main
Source
ALSV4_CPP
Public
Character
Animation
Notify
ALSAnimNotifyGroundedEntryState.h
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1.10.0