#include <ALSAnimNotifyGroundedEntryState.h>
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| virtual void | Notify (USkeletalMeshComponent *MeshComp, UAnimSequenceBase *Animation, const FAnimNotifyEventReference &EventReference) override |
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| virtual FString | GetNotifyName_Implementation () const override |
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◆ GetNotifyName_Implementation()
| FString UALSAnimNotifyGroundedEntryState::GetNotifyName_Implementation |
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const |
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overrideprivatevirtual |
22{
23 FString Name(TEXT("Grounded Entry State: "));
25 return Name;
26}
static FORCEINLINE FString GetEnumerationToString(const Enumeration InValue)
Definition ALSCharacterEnumLibrary.h:19
EALSGroundedEntryState GroundedEntryState
Definition ALSAnimNotifyGroundedEntryState.h:27
◆ Notify()
| void UALSAnimNotifyGroundedEntryState::Notify |
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USkeletalMeshComponent * | MeshComp, |
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UAnimSequenceBase * | Animation, |
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const FAnimNotifyEventReference & | EventReference ) |
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overrideprivatevirtual |
11{
12 Super::Notify(MeshComp, Animation, EventReference);
13
16 {
18 }
19}
Definition ALSBaseCharacter.h:38
◆ GroundedEntryState
The documentation for this class was generated from the following files:
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/ALS-Community-main/Source/ALSV4_CPP/Public/Character/Animation/Notify/ALSAnimNotifyGroundedEntryState.h
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/ALS-Community-main/Source/ALSV4_CPP/Private/Character/Animation/Notify/ALSAnimNotifyGroundedEntryState.cpp