|
| enum class | EDamageType : uint8 {
Default
, Base
, Bullet
, Laser
,
Plasma
, Electrical
, Explosive
, Fall
,
Fire
, Melee
, NonLethalBase
, NonLethalMelee
,
NonLethalBullet
, Poison
, Water
} |
| |
| enum class | EDeathType : uint8 {
Default
, Headshot
, Bullet
, Laser
,
Plasma
, Fire
, Explosion
, Electrical
,
Fall
, Hit
, Melee
, Water
,
Zombie
, Poison
, NonLethal
} |
| |
| enum class | ESoundSource : uint8 {
Footstep
, Jump
, DryFire
, BulletFire
,
SilencedBulletFire
, BulletImpact
, Melee
, MeleeWeapon
,
Reload
, Interaction
, Door
, Voice
,
Explosion
, Gadget
, Alarms
, Climbing
,
Distractions
, EnvironmentalHazards
} |
| |
| enum class | EGameControllerType : uint8 {
Keyboard
, XboxSeries
, XboxOne
, Playstation5
,
Playstation4
, SwitchPro
, SwitchJoyCon
, SteamDeck
,
Generic
} |
| |
| enum class | ESize : uint8 {
ExtraSmall
, Small
, SmallMedium
, Medium
,
MediumLarge
, Large
, ExtraLarge
} |
| |
| enum class | EVehicleMode : uint8 { None
, Driver
, Passenger
, Gunner
} |
| |
| enum class | EBodyPartName : uint8 {
Pelvis
, Head
, Spine
, RightArm
,
LeftArm
, RightHand
, LeftHand
, RightLeg
,
LeftLeg
} |
| |
| enum class | EInteractionType : uint8 {
Default
, Interact
, Use
, Talk
,
Trade
, Buy
, Sell
, Switch
,
TurnOn
, TurnOff
, Hack
, Pickup
,
Open
, Close
, Lock
, Unlock
,
Inspect
, Tie
, Untie
, Eat
,
Drink
, Swap
, Sleep
, Wakeup
,
Climb
, Push
, Pull
, Craft
,
Build
, Repair
, Takedown
, KnockOut
,
Pilot
, Enter
, Delete
, Full
,
Exit
, Command
, Attack
, Follow
,
Wait
, None
} |
| |
| enum class | EAIStimuliType : uint8 {
Default
, Door
, Defence
, AutomaticDoor
,
Item
, Switch
, WeaponPickup
, MeleeWeaponPickup
,
WeaponAmmo
, WeaponAttachment
, Health
, Character
,
DeadBody
, PatrolPoint
, PatrolPath
, Vehicle
} |
| |
| enum class | EAIActionType : uint8 {
Default
, Patrol
, PatrolTaken
, JoinGroup
,
Attack
, TargetFound
, TargetLost
, TargetDown
,
Help
, Retreat
, Flank
, Search
,
Investigate
, Alert
, Protect
} |
| |
| enum class | EUnlockableCategory : uint8 {
Default
, Achievement
, Challenge
, Level
,
Seasonal
} |
| |
| enum class | EDifficultyLevel : uint8 {
Assisted
, Easy
, Normal
, Hard
,
Expert
, Master
} |
| |
| enum class | EMatchState : uint8 {
Default
, Lobby
, WaitingToStart
, PreMatch
,
InProgress
, PostMatch
, Finished
} |
| |
|
| | DECLARE_LOG_CATEGORY_EXTERN (LogBaseHelpers, Display, All) |
| |
| | DECLARE_LOG_CATEGORY_CLASS (LogBasePlayerState, Display, All) |
| |
| | DECLARE_CYCLE_STAT_EXTERN (TEXT("BPLib"), STATGROUP_BaseHelpers_BPLib, STATGROUP_BaseHelpers, BASEHELPERS_API) |
| |
| | DECLARE_CYCLE_STAT_EXTERN (TEXT("Character Component"), STATGROUP_BaseHelpers_CharacterComp, STATGROUP_BaseHelpers, BASEHELPERS_API) |
| |
| | DECLARE_CYCLE_STAT_EXTERN (TEXT("Player Controller Component"), STATGROUP_BaseHelpers_PlayerControllerComp, STATGROUP_BaseHelpers, BASEHELPERS_API) |
| |
| | DECLARE_CYCLE_STAT_EXTERN (TEXT("GameMode"), STATGROUP_BaseHelpers_GameMode, STATGROUP_BaseHelpers, BASEHELPERS_API) |
| |
| | DECLARE_CYCLE_STAT_EXTERN (TEXT("GameState"), STATGROUP_BaseHelpers_GameState, STATGROUP_BaseHelpers, BASEHELPERS_API) |
| |
| | DECLARE_CYCLE_STAT_EXTERN (TEXT("Common Actor Component"), STATGROUP_BaseHelpers_ActorComp, STATGROUP_BaseHelpers, BASEHELPERS_API) |
| |
| | DECLARE_CYCLE_STAT_EXTERN (TEXT("Character Base"), STATGROUP_BaseHelpers_CharacterBase, STATGROUP_BaseHelpers, BASEHELPERS_API) |
| |
| | DECLARE_CYCLE_STAT_EXTERN (TEXT("PlayerController Base"), STATGROUP_BaseHelpers_PlayerControllerBase, STATGROUP_BaseHelpers, BASEHELPERS_API) |
| |
| | DECLARE_CYCLE_STAT_EXTERN (TEXT("Actor Base"), STATGROUP_BaseHelpers_ActorBase, STATGROUP_BaseHelpers, BASEHELPERS_API) |
| |