#include <BaseData.h>
◆ Empty()
1098 {
1100 return EmptyMatchState;
1101 }
Definition BaseData.h:1077
◆ bMatchTimed
| bool FMatchState::bMatchTimed = false |
◆ bRoundTimed
| bool FMatchState::bRoundTimed = false |
◆ MatchState
◆ Round
| int32 FMatchState::Round = 0 |
◆ RoundState
◆ RoundTimeRemaining
| int32 FMatchState::RoundTimeRemaining = 0 |
◆ TimeRemaining
| int32 FMatchState::TimeRemaining = 0 |
The documentation for this struct was generated from the following file:
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/BaseHelpers/Source/BaseHelpers/Public/Data/BaseData.h