Space Plunder
Loading...
Searching...
No Matches
FAchievement Struct Reference

#include <BaseData.h>

Inheritance diagram for FAchievement:

Public Member Functions

bool operator== (const FAchievement &Other) const
 

Public Attributes

int32 ID = 0
 
FString Name = "Default"
 
FString Description = "Default Description"
 
class UTexture2D * Image = nullptr
 
TArray< bool > Requirements
 
int32 Score = 0
 
bool bHidden = false
 
bool bUnlocked = false
 
float Progress = 0.0f
 

Member Function Documentation

◆ operator==()

bool FAchievement::operator== ( const FAchievement & Other) const
inline
1173 {
1174 return ID == Other.ID;
1175 }
int32 ID
Definition BaseData.h:1150

Member Data Documentation

◆ bHidden

bool FAchievement::bHidden = false

◆ bUnlocked

bool FAchievement::bUnlocked = false

◆ Description

FString FAchievement::Description = "Default Description"

◆ ID

int32 FAchievement::ID = 0

◆ Image

class UTexture2D* FAchievement::Image = nullptr

◆ Name

FString FAchievement::Name = "Default"

◆ Progress

float FAchievement::Progress = 0.0f

◆ Requirements

TArray<bool> FAchievement::Requirements

◆ Score

int32 FAchievement::Score = 0

The documentation for this struct was generated from the following file: