#include <BaseData.h>
◆ operator==()
| bool FAchievement::operator== |
( |
const FAchievement & | Other | ) |
const |
|
inline |
1173 {
1175 }
int32 ID
Definition BaseData.h:1150
◆ bHidden
| bool FAchievement::bHidden = false |
◆ bUnlocked
| bool FAchievement::bUnlocked = false |
◆ Description
| FString FAchievement::Description = "Default Description" |
◆ ID
| int32 FAchievement::ID = 0 |
◆ Image
| class UTexture2D* FAchievement::Image = nullptr |
◆ Name
| FString FAchievement::Name = "Default" |
◆ Progress
| float FAchievement::Progress = 0.0f |
◆ Requirements
| TArray<bool> FAchievement::Requirements |
◆ Score
| int32 FAchievement::Score = 0 |
The documentation for this struct was generated from the following file:
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/BaseHelpers/Source/BaseHelpers/Public/Data/BaseData.h