#include <BaseData.h>
◆ AddDeath()
1299 {
1301 return *this;
1302 }
int32 Deaths
Definition BaseData.h:1265
◆ AddKill()
1294 {
1296 return *this;
1297 }
int32 Kills
Definition BaseData.h:1263
◆ AddXP()
1308 {
1310 return *this;
1311 }
int32 XP
Definition BaseData.h:1253
◆ GetPlayerLevel()
| int32 FUserProfile::GetPlayerLevel |
( |
| ) |
const |
|
inline |
1314 {
1316 }
int32 XPToLevelUp
Definition BaseData.h:1286
◆ IsValid()
| bool FUserProfile::IsValid |
( |
| ) |
const |
|
inline |
1289 {
1291 return true;
1292 }
FString DisplayName
Definition BaseData.h:1243
◆ operator==()
| bool FUserProfile::operator== |
( |
const FUserProfile & | Other | ) |
const |
|
inline |
1322 {
1324 {
1325 return true;
1326 }
1327
1328
1329
1330
1331
1332 return false;
1333 }
◆ XPProgress()
| float FUserProfile::XPProgress |
( |
| ) |
const |
|
inline |
◆ Achievements
| TArray<int32> FUserProfile::Achievements |
◆ Assists
| int32 FUserProfile::Assists = 0 |
◆ bReady
| bool FUserProfile::bReady = false |
◆ ChallengesCompleted
| int32 FUserProfile::ChallengesCompleted = 0 |
◆ Collectables
| int32 FUserProfile::Collectables = 0 |
◆ Deaths
| int32 FUserProfile::Deaths = 0 |
◆ DisplayName
| FString FUserProfile::DisplayName = "Name" |
◆ Headshots
| int32 FUserProfile::Headshots = 0 |
◆ HighestGameScore
| float FUserProfile::HighestGameScore = 0 |
◆ ID
| FString FUserProfile::ID = "12" |
◆ Kills
| int32 FUserProfile::Kills = 0 |
◆ MatchesPlayed
| int32 FUserProfile::MatchesPlayed = 0 |
◆ MatchesWon
| int32 FUserProfile::MatchesWon = 0 |
◆ Nickname
| FString FUserProfile::Nickname = "Name" |
◆ ProfilePictureID
| int32 FUserProfile::ProfilePictureID = 1 |
◆ QuestsCompleted
| int32 FUserProfile::QuestsCompleted = 0 |
◆ TopCharacter
| FString FUserProfile::TopCharacter = "Character" |
◆ TopWeapon
| FString FUserProfile::TopWeapon = "Weapon" |
◆ TotalPlayTime
| float FUserProfile::TotalPlayTime = 0.0f |
◆ XP
| int32 FUserProfile::XP = 0 |
◆ XPToLevelUp
| int32 FUserProfile::XPToLevelUp = 1000 |
The documentation for this struct was generated from the following file:
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/BaseHelpers/Source/BaseHelpers/Public/Data/BaseData.h