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FPlayerDeath Struct Reference

#include <BaseData.h>

Public Attributes

FString Attacker = "Attacker"
 
FString Victim = "Victim"
 
AActor * AttackerActor = nullptr
 
AActor * VictimActor = nullptr
 
class APlayerState * AttackerPlayerState = nullptr
 
class APlayerState * VictimPlayerState = nullptr
 
int32 AttackerTeamID = 0
 
int32 VictimTeamID = 0
 
EDeathType CauseOfDeath = EDeathType::Default
 
FString WeaponID = "Weapon"
 
bool bAIAttacker = false
 
bool bAIVictim = false
 
bool bSelfDeath = false
 
bool bTeamKill = false
 
bool bStealthKill = false
 

Member Data Documentation

◆ Attacker

FString FPlayerDeath::Attacker = "Attacker"

◆ AttackerActor

AActor* FPlayerDeath::AttackerActor = nullptr

◆ AttackerPlayerState

class APlayerState* FPlayerDeath::AttackerPlayerState = nullptr

◆ AttackerTeamID

int32 FPlayerDeath::AttackerTeamID = 0

◆ bAIAttacker

bool FPlayerDeath::bAIAttacker = false

◆ bAIVictim

bool FPlayerDeath::bAIVictim = false

◆ bSelfDeath

bool FPlayerDeath::bSelfDeath = false

◆ bStealthKill

bool FPlayerDeath::bStealthKill = false

◆ bTeamKill

bool FPlayerDeath::bTeamKill = false

◆ CauseOfDeath

EDeathType FPlayerDeath::CauseOfDeath = EDeathType::Default

◆ Victim

FString FPlayerDeath::Victim = "Victim"

◆ VictimActor

AActor* FPlayerDeath::VictimActor = nullptr

◆ VictimPlayerState

class APlayerState* FPlayerDeath::VictimPlayerState = nullptr

◆ VictimTeamID

int32 FPlayerDeath::VictimTeamID = 0

◆ WeaponID

FString FPlayerDeath::WeaponID = "Weapon"

The documentation for this struct was generated from the following file: