#include <BaseData.h>
◆ Attacker
| FString FPlayerDeath::Attacker = "Attacker" |
◆ AttackerActor
| AActor* FPlayerDeath::AttackerActor = nullptr |
◆ AttackerPlayerState
| class APlayerState* FPlayerDeath::AttackerPlayerState = nullptr |
◆ AttackerTeamID
| int32 FPlayerDeath::AttackerTeamID = 0 |
◆ bAIAttacker
| bool FPlayerDeath::bAIAttacker = false |
◆ bAIVictim
| bool FPlayerDeath::bAIVictim = false |
◆ bSelfDeath
| bool FPlayerDeath::bSelfDeath = false |
◆ bStealthKill
| bool FPlayerDeath::bStealthKill = false |
◆ bTeamKill
| bool FPlayerDeath::bTeamKill = false |
◆ CauseOfDeath
◆ Victim
| FString FPlayerDeath::Victim = "Victim" |
◆ VictimActor
| AActor* FPlayerDeath::VictimActor = nullptr |
◆ VictimPlayerState
| class APlayerState* FPlayerDeath::VictimPlayerState = nullptr |
◆ VictimTeamID
| int32 FPlayerDeath::VictimTeamID = 0 |
◆ WeaponID
| FString FPlayerDeath::WeaponID = "Weapon" |
The documentation for this struct was generated from the following file:
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/BaseHelpers/Source/BaseHelpers/Public/Data/BaseData.h