#include <BaseData.h>
◆ AddDeath()
1224 {
1226 return *this;
1227 }
int32 Deaths
Definition BaseData.h:1193
◆ AddKill()
1208 {
1210 return *this;
1211 }
int32 Kills
Definition BaseData.h:1187
◆ AddSelfKill()
1218 {
1220 return *this;
1221 }
int32 SelfKills
Definition BaseData.h:1191
◆ AddTeamKill()
1213 {
1215 return *this;
1216 }
int32 TeamKills
Definition BaseData.h:1189
◆ AddXP()
1229 {
1230 XP = FMath::Max(0.0f,
XP + Amount);
1231 return *this;
1232 }
float XP
Definition BaseData.h:1199
◆ IsValid()
| bool FMultiplayerPlayerStats::IsValid |
( |
| ) |
const |
|
inline |
1203 {
1205 return true;
1206 }
FString DisplayName
Definition BaseData.h:1185
◆ Assists
| int32 FMultiplayerPlayerStats::Assists = 0 |
◆ Deaths
| int32 FMultiplayerPlayerStats::Deaths = 0 |
◆ DisplayName
| FString FMultiplayerPlayerStats::DisplayName = "Name" |
◆ Headshots
| int32 FMultiplayerPlayerStats::Headshots = 0 |
◆ Kills
| int32 FMultiplayerPlayerStats::Kills = 0 |
◆ SelfKills
| int32 FMultiplayerPlayerStats::SelfKills = 0 |
◆ TeamKills
| int32 FMultiplayerPlayerStats::TeamKills = 0 |
◆ XP
| float FMultiplayerPlayerStats::XP = 0 |
The documentation for this struct was generated from the following file:
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/BaseHelpers/Source/BaseHelpers/Public/Data/BaseData.h