#include <BaseData.h>
◆ FSkill() [1/2]
797 {
798 FString LastTagPart = "";
799 CharacterSkill.
Name.GetTagName().ToString().Split(TEXT(
"."),
nullptr, &LastTagPart, ESearchCase::IgnoreCase, ESearchDir::FromEnd);
805 }
float XP
Definition BaseData.h:730
int32 Level
Definition BaseData.h:728
FGameplayTag Name
Definition BaseData.h:726
float Value2
Definition BaseData.h:788
FString Name
Definition BaseData.h:784
float Value
Definition BaseData.h:786
FText ValueFormat
Definition BaseData.h:790
bool bEditable
Definition BaseData.h:792
◆ FSkill() [2/2]
◆ bEditable
| bool FSkill::bEditable = false |
◆ Icon
| UTexture2D* FSkill::Icon = nullptr |
◆ Name
| FString FSkill::Name = "Health" |
◆ Value
| float FSkill::Value = 0.0f |
◆ Value2
| float FSkill::Value2 = 0.0f |
◆ ValueFormat
| FText FSkill::ValueFormat = FText::FromString("{0}/{1}") |
The documentation for this struct was generated from the following file:
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/BaseHelpers/Source/BaseHelpers/Public/Data/BaseData.h