#include <BaseData.h>
◆ FUniqueID() [1/3]
◆ FUniqueID() [2/3]
| FUniqueID::FUniqueID |
( |
const FString & | NewID | ) |
|
|
inlineexplicit |
278 {
280 };
FString ID
Definition BaseData.h:257
◆ FUniqueID() [3/3]
| FUniqueID::FUniqueID |
( |
const FString & | NewID, |
|
|
const int32 | NewUniqueID ) |
|
inlineexplicit |
282 {
285 };
int32 UniqueID
Definition BaseData.h:304
◆ GetUniqueNumber()
| int32 FUniqueID::GetUniqueNumber |
( |
| ) |
const |
|
inline |
◆ IsUnique()
| bool FUniqueID::IsUnique |
( |
| ) |
const |
|
inline |
◆ IsValid()
| bool FUniqueID::IsValid |
( |
| ) |
const |
|
inline |
288 {
289 bool bValid = false;
290 if(
ID !=
"ID"){bValid =
true;};
291 if(
ID.IsEmpty()){bValid =
false;}
292 return bValid;
293 }
◆ operator!=()
| bool FUniqueID::operator!= |
( |
const FUniqueID & | Other | ) |
const |
|
inline |
◆ operator==()
| bool FUniqueID::operator== |
( |
const FUniqueID & | Other | ) |
const |
|
inline |
◆ SetUniqueNumber()
| void FUniqueID::SetUniqueNumber |
( |
const int32 | NewID | ) |
|
|
inline |
◆ ID
| FString FUniqueID::ID = "ID" |
◆ UniqueID
| int32 FUniqueID::UniqueID = -1 |
|
protected |
The documentation for this struct was generated from the following file:
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/BaseHelpers/Source/BaseHelpers/Public/Data/BaseData.h