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ALSCharacterAnimInstance.cpp File Reference
#include "Character/Animation/ALSCharacterAnimInstance.h"
#include "Character/ALSBaseCharacter.h"
#include "Library/ALSMathLibrary.h"
#include "Components/ALSDebugComponent.h"
#include "Components/SkeletalMeshComponent.h"
#include "Curves/CurveFloat.h"
#include "Curves/CurveVector.h"
#include "Engine/World.h"
#include "TimerManager.h"
#include "Components/CapsuleComponent.h"
#include "GameFramework/CharacterMovementComponent.h"

Functions

static const FName NAME_BasePose_CLF (TEXT("BasePose_CLF"))
 
static const FName NAME_BasePose_N (TEXT("BasePose_N"))
 
static const FName NAME_Enable_FootIK_R (TEXT("Enable_FootIK_R"))
 
static const FName NAME_Enable_FootIK_L (TEXT("Enable_FootIK_L"))
 
static const FName NAME_Enable_HandIK_L (TEXT("Enable_HandIK_L"))
 
static const FName NAME_Enable_HandIK_R (TEXT("Enable_HandIK_R"))
 
static const FName NAME_Enable_Transition (TEXT("Enable_Transition"))
 
static const FName NAME_FootLock_L (TEXT("FootLock_L"))
 
static const FName NAME_FootLock_R (TEXT("FootLock_R"))
 
static const FName NAME_Grounded___Slot (TEXT("Grounded Slot"))
 
static const FName NAME_Layering_Arm_L (TEXT("Layering_Arm_L"))
 
static const FName NAME_Layering_Arm_L_Add (TEXT("Layering_Arm_L_Add"))
 
static const FName NAME_Layering_Arm_L_LS (TEXT("Layering_Arm_L_LS"))
 
static const FName NAME_Layering_Arm_R (TEXT("Layering_Arm_R"))
 
static const FName NAME_Layering_Arm_R_Add (TEXT("Layering_Arm_R_Add"))
 
static const FName NAME_Layering_Arm_R_LS (TEXT("Layering_Arm_R_LS"))
 
static const FName NAME_Layering_Hand_L (TEXT("Layering_Hand_L"))
 
static const FName NAME_Layering_Hand_R (TEXT("Layering_Hand_R"))
 
static const FName NAME_Layering_Head_Add (TEXT("Layering_Head_Add"))
 
static const FName NAME_Layering_Spine_Add (TEXT("Layering_Spine_Add"))
 
static const FName NAME_Mask_AimOffset (TEXT("Mask_AimOffset"))
 
static const FName NAME_Mask_LandPrediction (TEXT("Mask_LandPrediction"))
 
static const FName NAME__ALSCharacterAnimInstance__RotationAmount (TEXT("RotationAmount"))
 
static const FName NAME_VB___foot_target_l (TEXT("VB foot_target_l"))
 
static const FName NAME_VB___foot_target_r (TEXT("VB foot_target_r"))
 
static const FName NAME_W_Gait (TEXT("W_Gait"))
 
static const FName NAME__ALSCharacterAnimInstance__root (TEXT("root"))
 
 DECLARE_CYCLE_STAT (TEXT("ALS Animations (All Functions)"), STATGROUP_ALS_Animations, STATGROUP_ALS)
 
 DECLARE_CYCLE_STAT (TEXT("ALS Animations (SetValues)"), STATGROUP_ALS_Animations_SetValues, STATGROUP_ALS)
 

Function Documentation

◆ DECLARE_CYCLE_STAT() [1/2]

DECLARE_CYCLE_STAT ( TEXT("ALS Animations (All Functions)") ,
STATGROUP_ALS_Animations ,
STATGROUP_ALS  )

◆ DECLARE_CYCLE_STAT() [2/2]

DECLARE_CYCLE_STAT ( TEXT("ALS Animations (SetValues)") ,
STATGROUP_ALS_Animations_SetValues ,
STATGROUP_ALS  )

◆ NAME__ALSCharacterAnimInstance__root()

static const FName NAME__ALSCharacterAnimInstance__root ( TEXT("root") )
static

◆ NAME__ALSCharacterAnimInstance__RotationAmount()

static const FName NAME__ALSCharacterAnimInstance__RotationAmount ( TEXT("RotationAmount") )
static

◆ NAME_BasePose_CLF()

static const FName NAME_BasePose_CLF ( TEXT("BasePose_CLF") )
static

◆ NAME_BasePose_N()

static const FName NAME_BasePose_N ( TEXT("BasePose_N") )
static

◆ NAME_Enable_FootIK_L()

static const FName NAME_Enable_FootIK_L ( TEXT("Enable_FootIK_L") )
static

◆ NAME_Enable_FootIK_R()

static const FName NAME_Enable_FootIK_R ( TEXT("Enable_FootIK_R") )
static

◆ NAME_Enable_HandIK_L()

static const FName NAME_Enable_HandIK_L ( TEXT("Enable_HandIK_L") )
static

◆ NAME_Enable_HandIK_R()

static const FName NAME_Enable_HandIK_R ( TEXT("Enable_HandIK_R") )
static

◆ NAME_Enable_Transition()

static const FName NAME_Enable_Transition ( TEXT("Enable_Transition") )
static

◆ NAME_FootLock_L()

static const FName NAME_FootLock_L ( TEXT("FootLock_L") )
static

◆ NAME_FootLock_R()

static const FName NAME_FootLock_R ( TEXT("FootLock_R") )
static

◆ NAME_Grounded___Slot()

static const FName NAME_Grounded___Slot ( TEXT("Grounded Slot") )
static

◆ NAME_Layering_Arm_L()

static const FName NAME_Layering_Arm_L ( TEXT("Layering_Arm_L") )
static

◆ NAME_Layering_Arm_L_Add()

static const FName NAME_Layering_Arm_L_Add ( TEXT("Layering_Arm_L_Add") )
static

◆ NAME_Layering_Arm_L_LS()

static const FName NAME_Layering_Arm_L_LS ( TEXT("Layering_Arm_L_LS") )
static

◆ NAME_Layering_Arm_R()

static const FName NAME_Layering_Arm_R ( TEXT("Layering_Arm_R") )
static

◆ NAME_Layering_Arm_R_Add()

static const FName NAME_Layering_Arm_R_Add ( TEXT("Layering_Arm_R_Add") )
static

◆ NAME_Layering_Arm_R_LS()

static const FName NAME_Layering_Arm_R_LS ( TEXT("Layering_Arm_R_LS") )
static

◆ NAME_Layering_Hand_L()

static const FName NAME_Layering_Hand_L ( TEXT("Layering_Hand_L") )
static

◆ NAME_Layering_Hand_R()

static const FName NAME_Layering_Hand_R ( TEXT("Layering_Hand_R") )
static

◆ NAME_Layering_Head_Add()

static const FName NAME_Layering_Head_Add ( TEXT("Layering_Head_Add") )
static

◆ NAME_Layering_Spine_Add()

static const FName NAME_Layering_Spine_Add ( TEXT("Layering_Spine_Add") )
static

◆ NAME_Mask_AimOffset()

static const FName NAME_Mask_AimOffset ( TEXT("Mask_AimOffset") )
static

◆ NAME_Mask_LandPrediction()

static const FName NAME_Mask_LandPrediction ( TEXT("Mask_LandPrediction") )
static

◆ NAME_VB___foot_target_l()

static const FName NAME_VB___foot_target_l ( TEXT("VB foot_target_l") )
static

◆ NAME_VB___foot_target_r()

static const FName NAME_VB___foot_target_r ( TEXT("VB foot_target_r") )
static

◆ NAME_W_Gait()

static const FName NAME_W_Gait ( TEXT("W_Gait") )
static