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Space Plunder
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#include "Character/Animation/ALSCharacterAnimInstance.h"#include "Character/ALSBaseCharacter.h"#include "Library/ALSMathLibrary.h"#include "Components/ALSDebugComponent.h"#include "Components/SkeletalMeshComponent.h"#include "Curves/CurveFloat.h"#include "Curves/CurveVector.h"#include "Engine/World.h"#include "TimerManager.h"#include "Components/CapsuleComponent.h"#include "GameFramework/CharacterMovementComponent.h"Functions | |
| static const FName | NAME_BasePose_CLF (TEXT("BasePose_CLF")) |
| static const FName | NAME_BasePose_N (TEXT("BasePose_N")) |
| static const FName | NAME_Enable_FootIK_R (TEXT("Enable_FootIK_R")) |
| static const FName | NAME_Enable_FootIK_L (TEXT("Enable_FootIK_L")) |
| static const FName | NAME_Enable_HandIK_L (TEXT("Enable_HandIK_L")) |
| static const FName | NAME_Enable_HandIK_R (TEXT("Enable_HandIK_R")) |
| static const FName | NAME_Enable_Transition (TEXT("Enable_Transition")) |
| static const FName | NAME_FootLock_L (TEXT("FootLock_L")) |
| static const FName | NAME_FootLock_R (TEXT("FootLock_R")) |
| static const FName | NAME_Grounded___Slot (TEXT("Grounded Slot")) |
| static const FName | NAME_Layering_Arm_L (TEXT("Layering_Arm_L")) |
| static const FName | NAME_Layering_Arm_L_Add (TEXT("Layering_Arm_L_Add")) |
| static const FName | NAME_Layering_Arm_L_LS (TEXT("Layering_Arm_L_LS")) |
| static const FName | NAME_Layering_Arm_R (TEXT("Layering_Arm_R")) |
| static const FName | NAME_Layering_Arm_R_Add (TEXT("Layering_Arm_R_Add")) |
| static const FName | NAME_Layering_Arm_R_LS (TEXT("Layering_Arm_R_LS")) |
| static const FName | NAME_Layering_Hand_L (TEXT("Layering_Hand_L")) |
| static const FName | NAME_Layering_Hand_R (TEXT("Layering_Hand_R")) |
| static const FName | NAME_Layering_Head_Add (TEXT("Layering_Head_Add")) |
| static const FName | NAME_Layering_Spine_Add (TEXT("Layering_Spine_Add")) |
| static const FName | NAME_Mask_AimOffset (TEXT("Mask_AimOffset")) |
| static const FName | NAME_Mask_LandPrediction (TEXT("Mask_LandPrediction")) |
| static const FName | NAME__ALSCharacterAnimInstance__RotationAmount (TEXT("RotationAmount")) |
| static const FName | NAME_VB___foot_target_l (TEXT("VB foot_target_l")) |
| static const FName | NAME_VB___foot_target_r (TEXT("VB foot_target_r")) |
| static const FName | NAME_W_Gait (TEXT("W_Gait")) |
| static const FName | NAME__ALSCharacterAnimInstance__root (TEXT("root")) |
| DECLARE_CYCLE_STAT (TEXT("ALS Animations (All Functions)"), STATGROUP_ALS_Animations, STATGROUP_ALS) | |
| DECLARE_CYCLE_STAT (TEXT("ALS Animations (SetValues)"), STATGROUP_ALS_Animations_SetValues, STATGROUP_ALS) | |
| DECLARE_CYCLE_STAT | ( | TEXT("ALS Animations (All Functions)") | , |
| STATGROUP_ALS_Animations | , | ||
| STATGROUP_ALS | ) |
| DECLARE_CYCLE_STAT | ( | TEXT("ALS Animations (SetValues)") | , |
| STATGROUP_ALS_Animations_SetValues | , | ||
| STATGROUP_ALS | ) |
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