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ALSMantleComponent.cpp File Reference
#include "Components/ALSMantleComponent.h"
#include "Character/ALSCharacter.h"
#include "Character/Animation/ALSCharacterAnimInstance.h"
#include "Components/ALSDebugComponent.h"
#include "Components/CapsuleComponent.h"
#include "Curves/CurveVector.h"
#include "GameFramework/CharacterMovementComponent.h"
#include "Kismet/KismetMathLibrary.h"
#include "Library/ALSMathLibrary.h"

Functions

const FName NAME_MantleEnd (TEXT("MantleEnd"))
 
const FName NAME_MantleUpdate (TEXT("MantleUpdate"))
 
const FName NAME_MantleTimeline (TEXT("MantleTimeline"))
 
 DECLARE_CYCLE_STAT (TEXT("ALS Mantle Component (All Functions)"), STATGROUP_ALS_Mantle_Component, STATGROUP_ALS)
 
 DECLARE_CYCLE_STAT (TEXT("ALS Mantle Component Tick"), STATGROUP_ALS_Mantle_Component_Tick, STATGROUP_ALS)
 

Function Documentation

◆ DECLARE_CYCLE_STAT() [1/2]

DECLARE_CYCLE_STAT ( TEXT("ALS Mantle Component (All Functions)") ,
STATGROUP_ALS_Mantle_Component ,
STATGROUP_ALS  )

◆ DECLARE_CYCLE_STAT() [2/2]

DECLARE_CYCLE_STAT ( TEXT("ALS Mantle Component Tick") ,
STATGROUP_ALS_Mantle_Component_Tick ,
STATGROUP_ALS  )

◆ NAME_MantleEnd()

const FName NAME_MantleEnd ( TEXT("MantleEnd") )

◆ NAME_MantleTimeline()

const FName NAME_MantleTimeline ( TEXT("MantleTimeline") )

◆ NAME_MantleUpdate()

const FName NAME_MantleUpdate ( TEXT("MantleUpdate") )