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Space Plunder
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#include "Components/ALSMantleComponent.h"#include "Character/ALSCharacter.h"#include "Character/Animation/ALSCharacterAnimInstance.h"#include "Components/ALSDebugComponent.h"#include "Components/CapsuleComponent.h"#include "Curves/CurveVector.h"#include "GameFramework/CharacterMovementComponent.h"#include "Kismet/KismetMathLibrary.h"#include "Library/ALSMathLibrary.h"Functions | |
| const FName | NAME_MantleEnd (TEXT("MantleEnd")) |
| const FName | NAME_MantleUpdate (TEXT("MantleUpdate")) |
| const FName | NAME_MantleTimeline (TEXT("MantleTimeline")) |
| DECLARE_CYCLE_STAT (TEXT("ALS Mantle Component (All Functions)"), STATGROUP_ALS_Mantle_Component, STATGROUP_ALS) | |
| DECLARE_CYCLE_STAT (TEXT("ALS Mantle Component Tick"), STATGROUP_ALS_Mantle_Component_Tick, STATGROUP_ALS) | |
| DECLARE_CYCLE_STAT | ( | TEXT("ALS Mantle Component (All Functions)") | , |
| STATGROUP_ALS_Mantle_Component | , | ||
| STATGROUP_ALS | ) |
| DECLARE_CYCLE_STAT | ( | TEXT("ALS Mantle Component Tick") | , |
| STATGROUP_ALS_Mantle_Component_Tick | , | ||
| STATGROUP_ALS | ) |
| const FName NAME_MantleEnd | ( | TEXT("MantleEnd") | ) |
| const FName NAME_MantleTimeline | ( | TEXT("MantleTimeline") | ) |
| const FName NAME_MantleUpdate | ( | TEXT("MantleUpdate") | ) |