21 virtual void NotifyTick(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation,
float FrameDeltaTime,
22 const FAnimNotifyEventReference& EventReference)
override;
24 virtual FString GetNotifyName_Implementation()
const override;
27 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = AnimNotify)
28 TObjectPtr<UAnimMontage> ThisMontage =
nullptr;
30 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = AnimNotify)
31 float BlendOutTime = 0.25f;
33 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = AnimNotify)
34 bool bCheckMovementState = false;
36 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = AnimNotify)
39 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = AnimNotify)
40 bool bCheckStance = false;
42 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = AnimNotify)
45 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = AnimNotify)
46 bool bCheckMovementInput = false;
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13