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Space Plunder
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#include <ALSNotifyStateEarlyBlendOut.h>
Public Attributes | |
| TObjectPtr< UAnimMontage > | ThisMontage = nullptr |
| float | BlendOutTime = 0.25f |
| bool | bCheckMovementState = false |
| EALSMovementState | MovementStateEquals = EALSMovementState::None |
| bool | bCheckStance = false |
| EALSStance | StanceEquals = EALSStance::Standing |
| bool | bCheckMovementInput = false |
Private Member Functions | |
| virtual void | NotifyTick (USkeletalMeshComponent *MeshComp, UAnimSequenceBase *Animation, float FrameDeltaTime, const FAnimNotifyEventReference &EventReference) override |
| virtual FString | GetNotifyName_Implementation () const override |
Character early blend out anim state
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overrideprivatevirtual |
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overrideprivatevirtual |
| bool UALSNotifyStateEarlyBlendOut::bCheckMovementInput = false |
| bool UALSNotifyStateEarlyBlendOut::bCheckMovementState = false |
| bool UALSNotifyStateEarlyBlendOut::bCheckStance = false |
| float UALSNotifyStateEarlyBlendOut::BlendOutTime = 0.25f |
| EALSMovementState UALSNotifyStateEarlyBlendOut::MovementStateEquals = EALSMovementState::None |
| EALSStance UALSNotifyStateEarlyBlendOut::StanceEquals = EALSStance::Standing |
| TObjectPtr<UAnimMontage> UALSNotifyStateEarlyBlendOut::ThisMontage = nullptr |