21 virtual void NotifyBegin(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation,
float TotalDuration,
22 const FAnimNotifyEventReference& EventReference)
override;
24 virtual void NotifyEnd(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation,
25 const FAnimNotifyEventReference& EventReference)
override;
27 virtual FString GetNotifyName_Implementation()
const override;
30 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = AnimNotify)
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13