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ALSNotifyStateMovementAction.h
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1// Copyright: Copyright (C) 2022 Doğa Can Yanıkoğlu
2// Source Code: https://github.com/dyanikoglu/ALS-Community
3
4
5#pragma once
6
7#include "CoreMinimal.h"
8#include "Animation/AnimNotifies/AnimNotifyState.h"
10
11#include "ALSNotifyStateMovementAction.generated.h"
12
16UCLASS()
17class ALSV4_CPP_API UALSNotifyStateMovementAction : public UAnimNotifyState
18{
19 GENERATED_BODY()
20
21 virtual void NotifyBegin(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, float TotalDuration,
22 const FAnimNotifyEventReference& EventReference) override;
23
24 virtual void NotifyEnd(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation,
25 const FAnimNotifyEventReference& EventReference) override;
26
27 virtual FString GetNotifyName_Implementation() const override;
28
29public:
30 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = AnimNotify)
32};
EALSMovementAction
Definition ALSCharacterEnumLibrary.h:41
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13
Definition ALSNotifyStateMovementAction.h:18