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ALSNotifyStateOverlayOverride.h
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1// Copyright: Copyright (C) 2022 Doğa Can Yanıkoğlu
2// Source Code: https://github.com/dyanikoglu/ALS-Community
3
4
5#pragma once
6
7#include "CoreMinimal.h"
8#include "Animation/AnimNotifies/AnimNotifyState.h"
9#include "ALSNotifyStateOverlayOverride.generated.h"
10
14UCLASS()
15class ALSV4_CPP_API UALSNotifyStateOverlayOverride : public UAnimNotifyState
16{
17 GENERATED_BODY()
18
19 virtual void NotifyBegin(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation, float TotalDuration,
20 const FAnimNotifyEventReference& EventReference) override;
21
22 virtual void NotifyEnd(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation,
23 const FAnimNotifyEventReference& EventReference) override;
24
25 virtual FString GetNotifyName_Implementation() const override;
26
27public:
28 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = AnimNotify)
29 int32 OverlayOverrideState = 0;
30};
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13
Definition ALSNotifyStateOverlayOverride.h:16