19 virtual void NotifyBegin(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation,
float TotalDuration,
20 const FAnimNotifyEventReference& EventReference)
override;
22 virtual void NotifyEnd(USkeletalMeshComponent* MeshComp, UAnimSequenceBase* Animation,
23 const FAnimNotifyEventReference& EventReference)
override;
25 virtual FString GetNotifyName_Implementation()
const override;
28 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = AnimNotify)
29 int32 OverlayOverrideState = 0;
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13