#include <ALSNotifyStateOverlayOverride.h>
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| virtual void | NotifyBegin (USkeletalMeshComponent *MeshComp, UAnimSequenceBase *Animation, float TotalDuration, const FAnimNotifyEventReference &EventReference) override |
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| virtual void | NotifyEnd (USkeletalMeshComponent *MeshComp, UAnimSequenceBase *Animation, const FAnimNotifyEventReference &EventReference) override |
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| virtual FString | GetNotifyName_Implementation () const override |
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◆ GetNotifyName_Implementation()
| FString UALSNotifyStateOverlayOverride::GetNotifyName_Implementation |
( |
| ) |
const |
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overrideprivatevirtual |
34{
35 FString Name(TEXT("Overlay Override State: "));
37 return Name;
38}
int32 OverlayOverrideState
Definition ALSNotifyStateOverlayOverride.h:29
◆ NotifyBegin()
| void UALSNotifyStateOverlayOverride::NotifyBegin |
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USkeletalMeshComponent * | MeshComp, |
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UAnimSequenceBase * | Animation, |
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float | TotalDuration, |
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const FAnimNotifyEventReference & | EventReference ) |
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overrideprivatevirtual |
12{
13 Super::NotifyBegin(MeshComp, Animation, TotalDuration, EventReference);
14
17 {
19 }
20}
Definition ALSBaseCharacter.h:38
◆ NotifyEnd()
| void UALSNotifyStateOverlayOverride::NotifyEnd |
( |
USkeletalMeshComponent * | MeshComp, |
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UAnimSequenceBase * | Animation, |
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const FAnimNotifyEventReference & | EventReference ) |
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overrideprivatevirtual |
23{
24 Super::NotifyEnd(MeshComp, Animation, EventReference);
25
28 {
30 }
31}
◆ OverlayOverrideState
| int32 UALSNotifyStateOverlayOverride::OverlayOverrideState = 0 |
The documentation for this class was generated from the following files:
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/ALS-Community-main/Source/ALSV4_CPP/Public/Character/Animation/Notify/ALSNotifyStateOverlayOverride.h
- T:/Unreal/Unreal Projects/SpaceAdventure52/SpaceAdventure/Plugins/ALS-Community-main/Source/ALSV4_CPP/Private/Character/Animation/Notify/ALSNotifyStateOverlayOverride.cpp