Space Plunder
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AchievementList.h
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1// Fill out your copyright notice in the Description page of Project Settings.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "Blueprint/UserWidget.h"
7#include "AchievementList.generated.h"
8
12UCLASS()
13class STATSINTEGRATION_API UAchievementList : public UUserWidget
14{
15 GENERATED_BODY()
16
17public:
18 explicit UAchievementList(const FObjectInitializer& ObjectInitializer);
19
20 UFUNCTION(BlueprintCallable, Category="Achievements")
21 void GetAllAchievements();
22
23
24protected:
25 virtual bool Initialize() override;
26
27 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget), Category="Achievements|Widgets")
28 class UPanelWidget* AchievementsPanel = nullptr;
29
30private:
31 UPROPERTY(EditDefaultsOnly, Category="Achievements|Widgets")
32 TSubclassOf<UUserWidget> AchievementClass = nullptr;
33
34};
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13
Definition AchievementList.h:14