20 UFUNCTION(BlueprintCallable, Category=
"Achievements")
21 void GetAllAchievements();
25 virtual bool Initialize()
override;
27 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, meta = (BindWidget), Category=
"Achievements|Widgets")
28 class UPanelWidget* AchievementsPanel =
nullptr;
31 UPROPERTY(EditDefaultsOnly, Category="Achievements|Widgets")
32 TSubclassOf<UUserWidget> AchievementClass =
nullptr;
UCLASS(Blueprintable, BlueprintType, ClassGroup=(BucciGames), meta=(BlueprintSpawnableComponent)) class CHATSYSTEM_API UChatSystemComponent
Definition ChatSystemComponent.h:13